美服《无尽的任务2》技能限制情况下玩家要怎么做

2013-09-25 1354

Q: 这个游戏机制看起来很惊人,但我担心的是同一个页面上一个角色不能有超过8能力。 在我看来这让战斗变得过于简单,并且限制了玩家的能力。 有没有可能增加能力到12,15个甚至更多呢? 还有,你们认为会开放世界PvP吗?

A:行动战斗已经取代了之前的利用按键隐形能力的形式。 由于动作的的本质要求,2 +行动条就显得太笨重。
有人会说, 少用一次技能会使得游戏更具挑战性,因为你必须提前做好安排。你必须在采取什么样的技能上具有战略性,而不是依靠指导书。
 
他们的目的是让你更加注重行动和减少对多个热键条的兴趣。现在,虽然有8个插槽, 但有40个职业可以使用混合的能力。 所以, 如果说你碰到这样的情况, 跟你当前的设置并不完全契合, 那就放置些技能,再试一次。

他们没有考虑到PvP细节。如果是EQ和EQ2, 会有单独的服务器开放世界PvP。专业玩家比价器为外服游戏担保比价和担保交易。
游戏大部分内容还在商讨。这是有好有坏。至于你问是否会有改变. .好吧,也许。他们已经进行了更改, 并真诚对开放沟通。
 

原文

Q This game looks amazing with the mechanics and all, but i'm worried about the fact one character cannot have more than 8 abilities on the same page. This looks to me like combat will be too simple and limit players in what they can perform in combat situations. Is there any chance they could increase those 8 abilities to 12, 15, or even more?
Also, do you guys think there will be open world PvP?

A  Action combat replaces many of those previously required buttons with movement abilities  Due to the nature of movement required, 2+ action bars is too cumbersome.
Some would argue that fewer available skills at one time is MORE challenging since you must plan ahead. You must be strategic in what skills you take with you rather than always have the entire book handy at all times.
In summary, it's not an issue.
Well, their intention is to have you to pay more attention to the action and less on multiple bars of hotkeys.  Now, while there are 8 ability slots, there are going to be 40 classes worth of abilities to mix and match to put in the utility slots. So, say you bump across an encounter that your current setup doesn't quite mesh with, re-slot some skills and try again.
They haven't given the PvP details yet.  If it's like EQ and EQ2, there will be separate servers for open world PvP.
Much of the game, it seems, is still very much on paper.  That's good and bad.  As far as you asking if things can change..well, maybe.  They have made changes already, and seem sincere about open communication. 

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