美服《魔兽世界》竞技场新“抑制”机制对致命一击的影响
Q :“抑制”对具有致命一击的职业,比如战士有什么帮助?
A :致死一击以及类似效果的技能,应成倍应用。这意味抑制叠加的时候,他不会变得更有效啊或无效。
举个例子, 比如: 你投放一个治疗,未做任何改动,可治疗100 k。 如果致命一击被激活,治疗效果就会减少25%, 最终治疗量为75 k (损失25 k治疗)。
现在,如果抑制为10%,你的100 k治疗将降为90 k。致命一击将只会对余下的 90 k治疗起作用, 最后的治疗量在67.5 k。治疗效果仍比它应该具备的少25%,如果致死一击没被激活。 但只是减少了22.5 k——这, 你可能会注意到, 比之前的例子中数据少了10%,符合抑制的影响。
TL;玛:致命一击(和类似的效果)不会因抑制变得更强或更弱。专业玩家网游戏工作室联盟,全面开展游戏工作室论坛项目,方便游戏工作室交流。
原文
How doesn't this favor classes that already have a MS like warriors?
Mortal Strike (and similar effects) are applied multiplicatively. That means they don't become any more (or less) effective as Dampening begins to stack.
Here's a quick, if mathy, example: Say you cast a heal that, unmodified, would heal for 100k. If Mortal Strike is active, that heal is reduced by 25%, for a final amount of 75k (and a loss of 25k healing).
Now, say Dampening is at 10%. Your 100k heal would then land for 90k. Mortal Strike would only affect the remaining 90k healing, putting the final amount healed at 67.5k. The heal was still 25% less effective than it would have been if Mortal Strike wasn't active, but was only reduced by 22.5K -- which, you may notice, is 10% less than the previous example, keeping it in line with the effects of Dampening.
TL;DR: Mortal Strike (and similar effects) are not made any more or less desirable by Dampening.