美服《英雄联盟》新英雄Yasuo打法套路展示

2013-11-23 3275

只要在战斗中活得够久,Yasuo就是个具有极高灵活性,效用和伤害输出的持续伤害型战斗者。代价就是在游戏早期,他的伤害力很低。

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中线
Yasuo早期的脆弱性使得他成为召唤者峡谷最短路线--中线的最佳人选。他在这儿可以安全的做农事,专心的提升自己的经验和金币,赢得最后的控制权。但即使早期Yasuo很弱的时候,他的力量和灵活性还是能吓到敌人。Yasuo可以利用钢铁暴风在较远的地方进行最后一击,如果他要确保卫线随从的金币的安全,它可以快速持续的施展扫荡之刃,让他快速冲回,以及使用浪人之路护盾吸收一些不可不免的伤害。在gank 时,Yasuo可以使用扫荡之刃躲避,如果在敌人近战和随从间被抓到,可以使用扫荡之刃回到自己塔下,这能够大多数打野的问题。

当风向变化,抓住适当的时机使Yasuo成为Gank致命的帮凶。适当的叠加钢铁风暴将敌人卷上空中,对打野是相对简单的事。抓住敌人后,Yasuo就会使用扫荡之刃攻击敌人。浪人之路的暴击帮助Yasuo的伤害。当他解锁最后一吸,额外的伤害和场控制让击杀更加可能。

团战
作为不断增加伤害角色的近战怪兽, Yasuo遇到敌人最先要做的事就是叠加钢风暴,在这里,风之墙会出现。适当的在敌人间使用风之墙让Yasuo先对付威胁力较小的坦克,适当释放风暴叠加。当第三次准备就绪,Yasuo可重复使用扫荡之刃清除线上所有的敌人,让他自己站在敌人后排或旁边。最终的钢铁风暴会让敌人飞到天上,再加上最后一吸,对空中的敌人造成致命的伤害。躲得过钢铁风暴的敌人未必躲得过最后一吸,任何飞人的技能都能让Yasuo发动最后绝招,让他和某些英雄更协调,如科加斯,墨菲特和紫拉等。落地时,Yasuo得到额外的穿透能力,跟浪人之路的暴击结合在一起,让他可以轻松最坦克的坦克。
 

原文

Gameplay
Yasuo's a sustained damage fighter with high mobility, strong utility and damage output that ramps up the longer he survives in combat. The tradeoff here comes in the form of low damage during Yasuo's early game.
Mid lane
Yasuo's early game fragility makes him a champion best suited for the shortest lane on Summoner's Rift: mid. He farms safest here, concentrating on building up his experience and gold as he itemizes his way to domination. But even though Yasuo is at his weakest in the early game, his strength and mobility still has the potential to surprise his enemies. Yasuo can use Steel Tempest to last-hit from a relatively safe distance, and if he needs to secure backline minion gold, quick consecutive casts of Sweeping Blade send him dashing to and from, with Way of the Wanderer's shield absorbing some of the inevitable incoming damage. Yasuo can use Sweeping Blade as a handy escape during gank attempts, too: if he's caught between the enemy melee and caster minions, using the ability to dash back towards his own turret should help dissuade all but the most stubborn of junglers from pursuing.
And when the winds change direction, careful timing turns Yasuo into a deadly accomplice in friendly gank attempts. Stacking Steel Tempest properly and using Gathering Storm to toss his enemy skywards means initiation from the jungle is a relatively simple matter, and once the enemy's caught, Yasuo uses Sweeping Blade to dash in and get to work. Way of the Wanderer's critical strike boost help Yasuo's attacks sting, while if he's unlocked Last Breath, the additional damage and crowd control makes kills all the more likely.
Teamfights
A melee monster with damage that increases the longer teamfights last, Yasuo's first priority is to stack Gathering Storm while weathering the enemy team's initial onslaught. This is where Wind Wall comes into its own. Carefully positioning the wall between the enemy front and back lines allows Yasuo to engage on the less threatening tanks and bruisers, generating Gathering Storm stacks with liberal use of Steel Tempest. Once the third cast is ready, Yasuo repeatedly uses Sweeping Blade to rush through the entire enemy line and position himself beside or behind the enemy squishies. A final Steel Tempest casts them skyward, opening up Last Breath, a lethal ability for anyone caught in the whirlwind. Enemies that manage to juke away from Yasuo's whirlwind aren't necessarily safe from Last Breath: any knock-up abilities can be chained with Yasuo's ult, making him hugely synergistic with champions like Cho'Gath, Malphite and Zyra. Once he's landed, Yasuo's huge bonus armor penetration buff, combined with the critical strike bonus from Way of the Wanderer, makes short work of even the tankiest of tanks.

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