美服《TERA》新手60级玩家终结地下城指南(二) 攻城过程超详解

2013-12-30 1865

强攻(5人)
在此地下城, 你将登陆三个不同的船只, 杀死不同的BAM。第一个可以定时的召唤帮手,造成严重伤害,且过程缓慢,所以最好摆脱他们。当健康值低到一定程度,他就会召集药猴儿 ,常常在该区域放置炸弹。想办法摆脱这些炸弹, 它们会造成很大的伤害,甚至会杀了你。第二个BAM是一只螃蟹, 没有什么特别的,但是他会造成伤害, 能产生微型螃蟹。最后的BAM是 Vulcan,有两个阶段:
从生命值的100%到30%, 他将在某些间断召唤骷髅,战舰每个角落都会有一只。他们会从你的团队中随机选取目标,发射多个魔法脉冲, 造成大量固定伤害(静止和臂格挡不能阻止其伤害,损害可以用盾牌吸收,如钢铁意志或法力屏障)。在其他队员杀光所有的骷髅的时候,目标应该尽量避免脉冲。如果有骷髅是活着的,Vulcan 就不可战胜, 所以为了能够继续游戏,你就必须杀光他们。
当 HP低于30%时,Vulcan将定期进入愤怒状态, 得到力量和攻击速度增益效果。如果你注意过buff 条,你会看到一个持续5秒的小图标, 表明他是“被笼罩在黑暗中”之类的。消退后, 他就将获得愤怒buff, 持续30秒。此过程字Vulcan加能的时候,用CCing(控制)打断。
此副本掉落天顶宝箱(掉落 14级材料, 万能溶剂,掌握神秘卷轴,宝石,Visionmaker配方, 流血标志, 氩Vitriols和坚定装备), 14层材料, 天顶耳环和天顶项链。
塔防 (7-man)
在塔防, 你的目标是阻止石巨人到达禁地尾端,并阻止他打破大门。是的,仅此而已。当然,因为他是你唯一的敌人,所以他会有大量的HP,且很难打倒。这里,我们会有三个阶段帮你阻止他。
你会遇到三个大炮, 只会受到石巨人的一次攻击,切回对他造成大量伤害。每次被炮击中,石巨人就会获得减益魔法叠加,表明他很“震惊”。叠加3次,他就会被击倒,为你赢得更多的时间来削他。无论你是否重新叠加,减益效果将持续30秒,所以指派三名玩家控制这三个大炮,干掉石巨人。
在下一个阶段, 三个人需要拿到三个爆炸桶,将它们放在Kezzel附近,引燃。跟大炮一样,每个桶将对石巨人造成减益效果叠加。在第三次叠加时, 他就会被打倒。在减益状态30秒后消失, 所以这三个人必须咋30秒内放置好药桶。会有激活大门陷阱的开关,大炮也将在崖顶衍生。要有一个人爬上梯子控制开关 / 炮。不过, 要小心陷阱。如果站在火线上,他们也会杀死你的团队。一旦杀死Kezzel, 门前会出现一个宝箱。把它打开来收集你的战利品!
此副本将掉落天顶宝箱(掉落 14级材料, 万能溶剂,掌握神秘卷轴,宝石,Visionmaker配方, 流血标志, 氩Vitriols和坚定装备), 14层材料, 熔化令牌,可用于交易Steadfast装备。
兔子洞  普通 / 困难模式(10人)
这个副本很容易完成,只要每个人都知道自己在做什么, 知道副本机制;装备的物品等级不重要。这是一个巨大的地牢, 所以它可能非常耗时。正常模式的怪兽不是很难打,所以只需+ 9深渊你就可以很好地做这个地下城。在困难模式下, 垃圾暴徒伤害很大, 所以要小心对付他们,并确保使用坚定核心。专业玩家网游戏工作室联盟,全面开展游戏工作室论坛项目,方便游戏工作室交流。
此地下城在普通 / 困难模式下分别掉落王子/君主宝箱, Steadfast / 兔子洞装备,14级材料,流血标志, 万能溶剂,神秘卷轴和许多其他的东西。
 

 

原文


  Shattered Fleet (5-man)
In this dungeon, you'll be boarding three different ships, each with a different BAM to kill. The first one periodically summons a few adds that hurt pretty bad and can inflict slow, so it's best to get rid of them. When his health gets low enough, he will summon Powder Monkey, whom will plant bombs around the area every so often. Get away from these bombs, as they do a LOT of damage and can kill you. The second BAM is a crab; nothing special, but he hurts and he spawns mini-crabs who also hurt. The last BAM is a Vulcan who has two phases:
From 100% to 30% HP, he will summon skeletons at certain HP intervals, one in each corner of the ship. They will all choose a random target from your party and will fire Arcane Pulses at said target, which do a lot of fixed damage at the target (this cannot be blocked with Stand Fast or Cross Parry, but the damage can be absorbed with shields such as Iron Will or Mana Barrier). The target should dodge the Arcane Pulses while everyone else kills all the skeletons. The Vulcan is invincible while the skeletons are alive, so you are forced to kill them in order to continue.
At under 30% HP, the Vulcan will periodically go into an enraged state where he receives a power and attack speed buff. If you pay attention to his buff bar, you'll see a little icon that will last for 5 seconds indicating that he is "being shrouded in darkness" or something like that. When it wears off, he will gain the enrage buff for 30 seconds. This can be interrupted by CCing (crowd-control) the Vulcan during his charge up. 
The dungeon drops Zenith Treasure Chests (which drop Tier 14 fodder, alkahests, Master Enigmatic Scrolls, gems, Visionmaker recipes, Mark of Bloodshed, Argon Vitriols and Steadfast gear), Tier 14 fodder, Zenith Earrings and Zenith Necklaces.
Kezzel's Gorge (7-man)
In Kezzel's Gorge, your objective is to stop a giant golem from reaching the end of the instance and prevent him from breaking down a gate. Yeah, that's about it. Of course, since he's the only enemy you'll be attacking in the entire dungeon, he has a TON of HP and hits pretty hard. There are three phases in the dungeon to help you stop him, though.
You'll come across three cannons that will get one-shot by the golem when he reaches them, and they also do a ton of damage to him. A debuff stack will be placed on him each time he is hit by a cannon, indicating that he is "massively shocked". At three stacks, he will get knocked down, buying you more time to whittle him down. The debuff lasts 30 seconds regardless if you reapply the stacks or not, so assign three players to move ahead to take control of these cannons and take him down!
In the next phase, three people need to pick up three explosive barrels, place them near Kezzel and blow them up. Just like the cannons, each barrel will place a debuff stack on him. At three stacks, he will get knocked down. Again, the debuff wears off after 30 seconds, so those three who are placing the barrels have to do so within that time.
Finally, once he's reached the gate, there will be a ladder on the cliff to the left which has a switch to activate the spike traps beside the gate, and a cannon will spawn on the clifftops as well. One person should climb up the ladder to take control of the switch/cannon. Be careful with the spike traps, though. They can kill your party as well if they are standing in the line of fire. Once you've killed Kezzel, a treasure chest will spawn in front of the gate. Break it open to collect your loot!
The dungeon drops Zenith Treasure Chests (which drop Tier 14 fodder, alkahests, Master Enigmatic Scrolls, gems, Visionmaker recipes, Mark of Bloodshed, Argon Vitriols and Steadfast gear), Tier 14 fodder, and Molten Tokens which can be traded in for Steadfast gear.
Wonderholme Normal/Hard Mode (10-man)
This dungeon is quite easily puggable as long as everyone knows what they are doing and knows the mechanics; gear ilvl is less important here. It's a huge dungeon, so it can be quite time-consuming. Normal mode mobs don't hit very hard, so you could run this dungeon just fine with +9 Abyss. In hard mode, the trash mobs hit hard, so be careful against them and make sure you're using Stalwart Cruxes. A fully fleshed out guide to this dungeon can be found here.
The dungeon drops Prince's/Monarch's Treasure Chests in Normal/Hard mode respectively, Steadfast/Wonderholme gear in Normal/Hard mode respectively, Tier 14 fodder, Mark of Bloodshed, alkahests, Master Enigmatic Scrolls, Vision Documents and many other goodies.

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