《炉石传说:魔兽英雄传》纳克萨玛斯的新卡牌对你构建牌组和竞技场有很好的作用

2014-09-09 2027

现在炉石传说扩展的纳克萨玛斯的诅咒已经全面解锁并且全新30张新卡已经可供游戏(假如你已经击败了所有BOSS和职业挑战),我想构建一套带有我喜欢的纳克萨玛斯中立卡牌组会很有趣。这些卡牌我很喜欢使用在竞技场和构建牌组上。在任何卡牌游戏中我喜欢一个方面是尽力找到一个让对手措手不及的独特场面。我挑选的这些卡牌在许多比赛中都很有趣和强力。

1. 鬼灵骑士

在所有新卡套中我最喜欢鬼灵骑士。我已经用它在许多构建和竞技场台面上取得巨大成功。这张卡牌对针对性消除法术免疫并且经常要求2个或以上的随从来击败它,这取决于你能多早把他摆上场。如果你还没有用的话我强烈建议你在一些平台上试试他,我想你会发现在针对法术消除你仆从的特殊场上很成功。

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2 洛欧塞布

我最不喜欢的比赛之一就是对阵奇迹贼场。洛欧塞布让你对手在下轮所有法术召唤消耗提升5点。当然这个能里在对其他严重比赛是也很强力而且 可以很容易地推迟你对手有可能构建出的危险组合。另外卡牌5费召唤5/5的良好数据使它很划算的。在正确的时间玩这家伙能让对手节奏停顿,并极有可能给你一个巨大的优势。

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3 淤泥喷射者
 对这张卡似乎有许多争论,在许多台面上很有效果但在使用的后我可以安稳的说它是我最爱的之一。虽然它比森金持盾卫士多一费并且在攻击和血量上与其一致,当它死后召唤出一个1/2的嘲讽让它更有抵挡能力,其主旨是对付快攻和狂暴平台。当然还有许多划算的5费卡,例如鬼灵骑士,但淤泥喷射者在布局争取时间和控场方面更有效。

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4 尼鲁布蛛蛋

虽然这张卡依靠其他随从或者法术会更有效,它能够成为对需要多种卡牌来召唤的震慑威胁。和阿古斯防御者或野性印记搭配使用让它孵化前就很烦人。因此尽管尼鲁布蛛蛋不是我经常在竞技场早期的卡,我依旧想确保我场上已有的卡可以和它起到很好的协同作用。

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5 克尔苏加德

新套卡牌中最轻松的一个,克尔苏加德对游戏的后期是毁灭性的。当你有一个很好的场上配置,召唤克尔苏加德可以让你场上无损失的和敌人对换随从因为最终你所有死去的随从会无损的回到场上。这是一个非常棒的方式,在你场上无损失下用你的一些随从消弱你的对手。在这个疯狂的能力之外,就8费6/8的数据来说并不可怕。这家伙可以锁定一场胜利并且在许多竞技场台面上都是最优先的。

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6 肉用僵尸

这张牌很狡猾但如果你正确使用可以帮助早些制造喜爱的场面控制。卡牌的效果是会让你的对手恢复5点血量,在前期使用最理想那时它提供的多数恢复会降低。它对换1费或2费随从非常好因为它2/3的数据只要1费而且此刻你对手已经受伤害的几率非常小。

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7 阿努巴拉克伏击者

就此卡4费5/5来说不会糟。当你考虑到他的亡语能力是让一个友方随从回到手牌时,你会发现他能提供的有很多。这张卡可以救活一个受伤的随从或者与其他有强大战吼效果卡牌协调好的可以让其重复使用。如果你有强大的战吼台面,这张卡可以在你中后局创造奇迹,让你获得巨大优势的同时在全部数据消耗上也很得当。

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8 哀嚎的灵魂

当4费3/5随从加入战斗沉默所有友方随从。起先它看起来不是很棒,直到你开始想到像远古守卫这样2费4/5常规下却不能攻击的卡牌。当你有3费2/8嘲讽的死亡领主在场上时使用会可能更强,直到你看到他的亡语是让对手放置一个随从在场上。这张卡可以串联其一些强大的配合并且我见证了它在竞技场很多场合下作用很好。

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原文

Now that the Curse of Naxxramas expansion to Hearthstone has been fully unlocked and all 30 new cards are now available for play (assuming you’ve defeated the bosses and class challenges), I thought it would be fun to create a list of a few of my favorite Naxxramas neutral cards. These are the cards that I’ve enjoyed playing in bothe arena mode and constructed. One of my favorite aspects of any card game is trying to find unique decks that can throw an opponent off guard. These cards that I’ve selected I find both interesting and strong in many matchups.

1. Spectral Knight

Spectral Knight is my favorite new card in the entire set. I’ve been able to play it in many constructed and arena decks with great success. This card is immune to targeted removal spells and will often require two or more minions to take down depending on how early you can get him on the table. If you’re not already using him I highly recommend trying him out in some of your decks, I think you’ll find great success with it especially in decks that focus on buffing your minions.

2. Loatheb

One of my least favorite matchups is against the miracle Rogue deck. Loatheb dulls that pain a touch as it increases the cost of all spells on your enemies next turn by five mana! Of course this ability is very strong against other spell heavy matchups as well and can easily delay dangerous combos your enemy may be cooking up. On top of the ability the card has good stats  for a five drop at 5/5 making it a good deal. Played at the right time this guy can bring an enemies tempo to a halt giving you the possibility of a very strong advantage.

3. Sludge Belcher

There seems to be much discussion about this card and it’s effectiveness in various decks but after thorough play time with it I can safely call it one of my favorites. While it costs one more mana than the Sen’Jin Shieldmasta and shares the same attack and health value, it has more stopping power since it’ll create a 1 / 2 taunt upon it’s death which is ideal against rush and aggro decks. Sure there are more valuable five drop cards, such as the Spectral Knight, but the Sludge Belcher is capable of buying time making midrange and control decks all that more effective.

4. Nerubian Egg

While this card relies on other minions and/or spells to be effective, it’s capable of becoming a daunting threat requiring multiple cards to take it out. Paired with a card like Defender of Argus or Mark of the Wild and this egg becomes annoying before it even hatches. Because of this though Nerubian Egg isn’t a card I’ll often draft early in Arenas as I would want to make sure I have several cards already in my deck that can synergize well with it.

5. Kel’Thuzad

Easily one of the best new cards in the set, Kel’Tuzad is devastating towards the late game. When you’ve got a decent board set up, dropping Kel’Thuzad allows you to make good trades with enemy minions with no loss to your board as all of your minions that die will return to the board unharmed. This is a great way to use several of your minions to take out a fatty on your opponents side with no loss to your board presence. On top of this crazy ability, he doesn’t have terrible stats for an 8 drop at 6 / 8. This guy can lock in a win and can easily be a top priority for most arena decks.

6. Zombie Chow

This card is tricky but if played right can help create favorable board control very early. When played it’ll heal your opponent for five health so playing it in the early game is most ideal where most of the healing it provides will just fall off. This is a tremendously good turn one or two drop as it’s a 2 / 3 for just one mana and the chances of your opponent already being damaged at this point are slim.

7. Anub’ar Ambusher

This card is a 5 / 5 for 4 mana - not a bad deal. When you consider his deathrattle ability that returns a friendly minion to your hand, you can start to see he has a lot more to offer. This card can save an injured minion or synergize well with other cards that have strong battlecry effects as you can play them again from your hand. If you have a strong battlecry deck, this card can work wonders for your mid and late game giving you strong advantages as well as having decent overall stats for the cost.

8. Wailing Souls

For four mana this 3 / 5 minion silences all friendly minions when it enters play. It may not seem too great at first until you start thinking about cards like Ancient Watcher that is a 4 / 5 for two mana that ordinarily can’t attack. Potentially stronger would be to play this when you have a Deathlord on the board which is a 2 / 8 with taunt that costs three mana - a great deal until you look at its deathrattle which allows the opponent to put a minion from their deck into play. There are some strong combos that this card can string together and I’ve seen it played fairly well in the arena on multiple occasions.

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