美服《上古卷轴》官方Q&A 了解试炼最新动态

2014-05-13 1508

 

问:有没有计划修改个人地下城中宝盒的使用方法?这些通常是由提取小组携带的 (通过取景器或区聊天),所以会对宝盒产生较大的影响。
答:有的。从Craglorn更新开始,一旦宝盒被解锁,所有小组成员都将获得战利品。这意味着每个人都从宝盒中得到战利品。

问:现在,机器人在刷公共地下城首领,忍者移植到采集节点。你在这个问题上怎么看?
答:目前我们发现了刷怪的机器人,并尽快把它们从游戏中删除。我们一直在寻找其他方法,阻止和减少堵塞。然而,这个问题很棘手,因为我们不想用改变游戏设定或其他严苛的方式,这样会伤害到普通玩家。所以我们必须深思熟虑过,使用的方法涉及很多人。

问:公会商店仅对公会成员开放有什么意图?为什么不对所有人开放?
答:我们的目标是使经济更加以玩家为基础,但并不是推出了一个可以让你在任何时候找到任何想要的东西的系统,因为megaserver涉及了太多的玩家。在非常大的社区中,较低的掉落率在拍卖行也可以很容易得到。最终伤害的只是“装备追逐”部分。

问:试炼中,有没有坦克/治疗/ DPS设置?
答:没有。可以肯定的是你需要所有这些,但一切将取决于你。同时,角色切换也是武器交换。你可能需要准备的武器交换是有效的。

问:我刚刚看到试炼中允许的复苏的数量。你真的觉得1.5小时对有些人来说是很困难的? 答:是的。我们希望玩家在试炼中可以经常死掉。

问:战利品是随机发放的还是由组长以他们喜欢的方式发放?
答:试炼战利品跟其他游戏战利品一样,针对到每个玩家。试验物品由两个系统进行发放。你杀的每一个对手都有机会掉落随机战利品,而boss则一定会掉落几个物品。试验还有每周奖励。专业玩家网游戏工作室联盟,全面开展游戏工作室论坛项目,方便游戏工作室交流。

 

原文

 Q: Are there any plans to modify how chests are handled in private dungeons? As these are often run by pick-up groups (either via the finder or zone chat), there's a pretty major scope for fallout over chests. – Llamaalarmallama
A: Yes. Starting in the Craglorn update, once a chest has been lockpicked, all group members will have access to loot instanced to that party member. This means everyone in a party gets loot from a chest.

Q: Right now, bots are farming public dungeon bosses and ninja porting to gathering nodes. Where are you on this issue? – Alphashado
A: We currently find bots that are farming and remove them from the game as quickly as possible. We’re always looking at other methods to discourage and reduce the amount of botting. However, the issue is tricky because we don’t want to hurt normal players by changing the gameplay or implementing draconian measures. So the methods we use have to be well-considered and involve many people.

Q :What's your purpose in making guild stores for guild members only? Why not make them for everyone? – sliyerking
A :Our goal is to make the economy more player-based, but not to have a system that allows you to find anything at any time because there are so many players involved on a megaserver. With extremely large communities, low-percentage drops can become highly available in auction houses. It ends up harming the “gear chase” portion of the game.

Q :Will you be going for a certain tank/healer/DPS setup for Trials? – Eccentric
A: Not really. You’ll need all of them, to be certain, but in which proportions will be up to you. Also, role switches are a weapon swap away. You’ll probably need to be ready to weapon swap to be effective.

Q: I just saw the number of resurrections they will allow in Trials. Do you really expect it to be that difficult for some people along with the 1.5 hour maximum estimate?  - SconeOfDoom
A: Yes. We expect people will die quite often in Trials.

Q: Will loot in Trials be handed out randomly (as it is in the rest of the game), or will a group leader have the ability to distribute loot in whichever way they want? - ryohara7b14_ESO
A :Trial loot, like loot in the rest of the game, is instanced per player. Trial items are given out by two systems that are used in other parts of the game. Every opponent you kill in a Trial has a chance to randomly drop loot, with bosses having a guaranteed chance to drop several items for each player from a large list of possible items. The Trials will also have a weekly reward for completing them given out by The Undaunted, which functions similarly to how hireling rewards have been given—each player gets a box that contains a random reward.

 

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