《龙与地下城》对增强树、雇佣系统和装备做了系列调整并在将来会带来新的Raid

2014-09-16 1889

他们对我们的第一个宣布是一个名为Haper的新增强树会对所有玩家开放。在其中,玩家可以根据等级和AP的常规处理来提升他们角色的能力。这个对VIP账户免费而且其他所有人均可通过游戏商城购买。我们也对雇佣系统的附加功能进行了概述,调整使雇员行为更理智,并提供一键选择在相同目标下获得多个雇员。

下一个有趣的项目是Mirror of Glamering。游戏商城也同样出售,偶尔(极少)通过日常骰子掉落,镜子将允许玩家美化护甲、讲师或头盔的附件来让他们保存一件特别好看的装备。这些附件绑定到账户但讲师将保留任何原始物品所有种族要求。

我们还被告知调整了几个地图,将允许玩家更快捷简便的前往冒险区域,但更新的内容是在知识和新故事中才能游戏。

留言中列出的其他主要变化是通过改进重装甲来加速格斗职业。开发者表示他们的目标是帮助格斗职业,尤其是圣骑士,在高端游戏操作上更高效并更好的平衡他们在对抗施法者和远程角色的方面。他们也想通过添加3个评级重甲:物理抵抗,魔法抵抗和近战能力来开放更多的角色构建选项。

虽然就特定更新来说等级限制没增加超过28个,这似乎对临时旁观者而言很耐人寻味。
只有时间会告诉我们,如果职业平衡风阵是的有益还是太过头了。新的raid从结构角度来看很有趣,并且更多的知识在MMO中总是受欢迎的。 专业玩家网,网游工作室门户站,为所有游戏工作室提供游戏打金技术,游戏防封技术。

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原文

The first announcement they had for us was a new enhancement tree that would be made available to all players called the Harper tree.  In it, players will be able to improve their character's abilities according to the usual process of tiers and APs.  It will be available free to VIP accounts and via purchase in the DDO Store for everyone else.  We were also treated to an overview of additional features in the hireling system, tweaks to make the hirelings behave a bit more sensibly, and provide a one-click option to get multiple hirelings to interact with the same target at once.

The next intriguing item presented to us was the Mirror of Glamering.  Purchasable from the DDO Store as well, occasionally (read: rarely) dropping via Daily Dice, the Mirror will permit players to make cosmetic copies of armor,docent, or helmets to allow them to keep a particularly nice-looking piece of gear.  These copies are bind to account but docents will retain any racial requirements the original item had.

We were also told that there would be adjustments made to several maps that would allow players to travel to adventure areas much more quickly and easily, but the meat of the update is in the lore and new story to play through.

The other major change listed in the stream was a boost to melee classes through revamping heavy armor.  The devs stated that their goal was to help melee classes, particularly paladins, to be more effective in higher-end gameplay and to balance them better against spellcasters and ranged characters.  They also wanted to open up more character build options by adding three new ratings to heavy armor: Physical Resistance, Magical Resistance, and Melee Power.

While the level cap is not increasing beyond 28 for this particular update, it seems pretty meaty to the casual bystander.  Only time will tell if the balancing of the classes winds up being truly beneficial or whether it's too much.  The new raid certainly looks interesting from a mechanics standpoint, and more lore is always welcome in an MMO.

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