最终幻想14:美服测评报告

2010-10-16 1717

 

种族,职业和武器系统

在ff13中,种族选择全凭玩家喜好,职业的选择将会决定你的初始装备,因为玩家手里拿着的武器或装备实际上决定了玩家的职业。你升级武器技能或者观察技能树时,钓鱼竿代表你是一个渔民,魔杖代表你是一个魔术师,双手斧代表你是一个掠夺者,铁锹代表你是一个矿工,你可以创建一个拳击手,在野外使用低等级的治疗术,在城镇内做烤饼。玩家可以使用根据技能等级和技能数量的限制使用行动点数学习各种不同的技能,也可以使用升级获得的点数提高人物属性。

最终幻想的职业大体分为4个:战争,魔法,土地,手工。每个职业下又有若干细分。战争:弓箭手,枪骑兵,拳击手,角斗士和掠夺者。魔法:conjurers和thaumaturge(两种魔法师)。土地:植物学家,矿工和渔民。手工:工匠,军械师,铁匠,金匠,木匠,制皮师,厨师,炼金术士和纺织工。每个职业都有明确的发展方向,手工制作类职业将在游戏经济中扮演重要角色。vpn代理是您进入外服游戏的通行证关系到封号等诸多问题,所以选择一个好的vpn代理显得尤为的重要。

战斗,采集和制作

这些行动并不复杂,但是玩家需要一个学习的过程:从学习移动武器开始。在启动任何一个动作前,玩家首先必须从被动状态转换为主动状态。为什么不一致保持主动状态呢?因为当玩家保持被动状态时可以获得更快的恢复。游戏内没有任何自动攻击和自动操作的设置,每个动作都需要由玩家自己完成。

ff14的“con”系统可能和玩家以往接触的不同,游戏中怪物的难度范围依次为:蓝(容易)---绿---黄---橘红(你想你的墓碑上刻什么?),几个必须要注意的状态栏:生命,法力,耐力和tp(战术分数)。耐力为攻击间隔,如果你使用两种不同武器将会有两个耐力条分别显示两个武器的攻击冷却时间。 tp可以在战斗中积累,有些能力或技能需要tp而不仅仅是mp。接下来是战斗方案 - 玩家可以自由组合技能链,不仅提高了伤害值,还可以debuff敌人。

任务

ff14中有三种不同的任务。

1、本地任务:游戏的初期阶段,可在玩家选择的城市中接到的任务,目的是让玩家尽快熟悉游戏。

2、剧情任务:使领玩家了解游戏的主线剧情。

3、行会任务:这是是玩家接触最多的任务,也是获得经验值的最好方法。玩家从冒险者行会接到任务后会获得有一个筹码(?),一旦被激活后开始计时,玩家将会有一定的时间去完成任务。任务难度会根据单人或组队进行相应调整。当玩家完成一个任务后再接取新任务时,完成新任务获得的经验将会提升。

新手任务非常简单,而有些任务需要到其他地图才能完成。任务中的怪物和物品将只有你一个人可以看到,其他玩家是无法看到的。玩游戏赚钱 不再是一个梦想,很多玩家到外服通过玩游戏赚钱,打来的金币想要快速的出手还可以通过专业玩家网的比价器进行交易的。
传送

玩家可以通过围绕eorzea大陆的aetheryte水晶进行传输。首先玩家需要徒步前往水晶进行激活,激活后的水晶将被加入玩家的传送目的地中。 aetheryte水晶同时也是玩家死后重生的地点(不用担心,你肯定会死的)。

这段的标题难以理解

ff14和其他网游最大的不同是所有玩家共享相同的服务器:无论在欧洲或美国,无论ps3或pc。对于使用pc的玩家也有相应的手柄支持,玩家可直接使用ps3手柄代替键盘和鼠标进行游戏而无需进行任何更改按键设置。另一个主要的区别是ff14的用户界面系统与其他网游有很大不同。移动控制还是传统的wasd,但如果你觉得空格键会是跳跃,i键将访问物品栏,你应该再想一想。 ff11中玩家可以通过菜单栏操作角色行动和使用战斗技能。 ff14的系统更加友好,战斗栏和行动栏的设计与wow的设计类似不过更小一些,当然首先你必须从被动状态切换到主动状态。

ff14没有语音新手教程,鼠标操作教学和其他提示。玩家可以从游戏画面中学习如何进行游戏,并不是每一个城镇都有向导和教练,玩家所需要的教程会在和关键npc交谈时找到。玩家只需按照与npc的对话进行操作,而不是胡乱尝试。

如果你从来没玩过任何ff游戏,认为自己是一个菜鸟,并期望了解更多请访问 http://lodestone.finalfantasyxiv.com,你需要的只是在每个城市创建角色进行尝试。最后一个提示,在屏幕右下角有一个上面是一把剑的圆形图标,点击这个按键可以让你切换为主动状态进行战斗,采集或制作。玩游戏赚钱 不再是一个梦想,很多玩家到外服通过玩游戏赚钱,打来的金币想要快速的出手还可以通过专业玩家网的比价器进行交易的。

配置&收费

配置大家都知道就不说了

游戏安装盘标准版 49.99美元,豪华收集版74.99美元, 附送30天免费游戏时间。

30天后第一个角色12.99美元/月 , 每多创建一个角色3.00美元/月。

 

 

附英文原文(来自MMO网站):

Races, Classes & the Armory system

Races and religion in Final Fantasy XIV as far as I can tell at this early juncture, are flavors and classes are well… classes determine your starting outfit. This is because the weapon or equipment you are holding in your hand actually determines the class you are right at that moment. Think of it as leveling weapon skills or going down different skill trees. Fishing Pole? You are a fisher. Staff? You are a conjurer. Two-handed axe, you are a marauder. Pick-axe? Miner. What this means is that you can create a pugilist that has a low-level magic spell to use for pulling and a heal spell as well, and bakes pies while in town. Learning these different skills however, is a balancing act as you have action points according to your skill rank and a limited number of abilities that you can use at any one time. There are also character stats and points you can allocate to them as you increase in level.

Final Fantasy splits their classes into four general areas. Disciples of War, of Magic, of the Land and of the Hand. Each Discipline then splits down further. Disciples of War include the archer, lancer, pugilist, gladiator and marauder. Disciples of Magic are your conjurers and thaumaturge. Disciples of the Land are your harvesting classes; the botanist, miner and fisher. Disciples of the Hand are your craftsmen; armorer, blacksmith, goldsmith, carpenter, leatherworker, culinarian, alchemist and weaver. Yes, take note you players of craftsmen out there. The harvesters and the craftsmen are viable classes and have definite career progression paths if that’s all you want to do. This is by design as crafting and player economy are extremely important game play aspects to Final Fantasy XIV.

Combat, Harvesting and Crafting

These actions are not that complicated, but yes, there is a bit of a learning curve, starting with trying to figure out how to draw your weapon. In order to initiate an action, players first have to move from the passive to an active state. Why not just remain in an active state? Because you regain stats faster when you are outside of combat or action. There isn’t any auto-attack or auto anything. Every action has to be fired off. A botanist has to aim where he’s going to chop that sapling too!

FFXIV’s “con” system is slightly different than what you might be used to. They range from Blue (Easy Pickings), Green, Yellow, Orange to Red (What would you like your tombstone to say?) and you have to pay attention to several stat bars. Health, mana, stamina and TP (Tactical Points). Stamina is a gauge that shows the cool-down time between actions and if you have different equipment in each hand, you will get two stamina bars. TP is built up during combat and some abilities or skills require TP rather than MP. Then there are combat regimens – basically group skill chains and combos that not only deal greater damage, they can debuff your enemies as well as buff yourself.

Questing

There are three different kinds of quests in Final Fantasy XIV. There are local quests which in the early stage of the game, gets you familiar with your chosen city, and in local quests, I include guild quests. Story quests advance the main storyline but Guildleves or levequests will be what players will be doing most of. The Guildleve system is the best way to gain XP in the game. A token is given to you at the Adventurer’s Guild that gives you leave to complete the mission in whatever method necessary. Once activated, you have a certain amount of time to complete it. They can be adjusted for difficulty in that they can be done solo or in a group. When you complete one and go back for another, you are asked if you want to trade a completed one in. Do so. You’ll get more XP for the new one.

Some quests are instanced, and some quests take place in the open world, but a nice feature is that the quest monster or harvesting node spawns only for you. Other players will not be able to see that specific spawn.

Travel

Traveling around Eorzea is done between Aetheryte crystals. You first have to run to these bind sites and attune yourself to them, then they will be added to a list of destinations. Aetheryte crystals are also where you respawn when you die (don’t worry, you will) and where Guildleves are activated.

Old School Game Play

The biggest difference between Final Fantasy and other MMOs is that all players share the same servers. Be they playing on the PS3 or PC, in Europe or in the US. For FFXIV, they also have controller support for the PC. Players can use any PS3 type controller instead of the keyboard and mouse without having to making any changes to key-maps. The other major difference is that Final Fantasy has a much different UI system from other MMOs out there. Yes, WASD still moves the character, but if you think hitting the space bar will make your character jump or “I” will access the inventory, think again. It’s not just the key-mapping either. FFXI used to have a menu-system to access actions and combat skills. FFXIV’s system is much friendlier and the combat or action bar that pops up looks just like the skill bar of say WoW except smaller, but first you have to go from a passive state to an active state.

There aren’t any newbie tutorials with voice-over, mouse-over hot-tips or tool-tips galore either. In fact, for all that it looks graphically, FFXIV feels old school (think EverQuest) in trying to figure out how the game works! Not all guilds and trainers are found in each City, and tutorials can actually be found with key NPCs when you talk to them. You just have to follow the script and not run around trying to be smart.

Final Fantasy XIV was made for Final Fantasy fans and although the UI is friendlier, if you’ve never played any of the Final Fantasy games, expect to feel like a noob and expect to read a lot of fansites looking for guides. Start with the player site: http://lodestone.finalfantasyxiv.com For players that love the cutscenes, you’ll just have to create a character in every city. I’ll also leave you with one tip before you start. And by the way, that little circular icon on the bottom right of your screen. The leftmost one. The one that has a sword on it? It puts you in an active state for combat, harvesting or crafting.

System Reqs & Cost

Operating System: Windows XP SP3 & Higher

CPU: dual core, 2.0 GHz

Memory: Win XP - 1.5GB / Vista or 8 – 2.0GB

Graphics: DirectX 9.0c, NVidia GeForce 9600 w 512MB / ATI Radeon HD 2900 w 512MB

Box: $49.99 or $74.99 for collector’s edition – first 30 days subscription free

Subscription: $12.99 per month for a single character, $3.00 per additional character

 

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