美服《裂隙》执行制片人Scott畅谈V1.1版本

2011-04-26 2083

Trian Worlds 近期推出裂隙v1.1补丁,新增了灵魂之河而备受欢迎。MMORG.COM项目关系经理Garrett Fuller有幸与裂隙执行制片人Scott Hartsman畅谈v1.1版并学习关于灵魂之河的任务。玩家快来查看吧!

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上周我们和Scott谈论了关于裂隙的升级和未来的发展方向。Scott与玩家们交流经验,并对玩家们提出的问题作出解答。两个月来裂隙发展劲头强劲并计划在第三个月关键期推出升级服务。
首先Scott介绍了关于新推出的River of souls. 这项任务并不如期待的那样顺利。公司发现玩家注重参与而不是在同一时间段登录系统。过段时间,玩家们便有更多的机会参与。River of souls 有一套自己的时间系统,这是问题的关键。工作人员发现如何修正为让玩家在一段时间内积聚起来而不是要在一个时间点同时登录。Scott指出公司将在以后的情节中注意类似问题的发生,而且之后的情节中每个阶段都会相对增加持续时间。Scott 尤其指出玩家们应检查角色所得币,并在V1.2版本推出之前用完。
 

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Scott 认为找出工具组很重要,而这些工具在MMO类游戏中都有着重要的功能。像LFG工具可以帮助寻找地下城,但是同时它也可以用来帮助玩家得到团队任务。工具可以帮助玩家组队并允许即时开工。日记本中有旧任务,玩家就可以用工具来找到相应的团队并完成它。


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公司有一组内部工作组来对游戏做相应的修正,他们不仅参与到游戏中也同时增加游戏的情节。对于玩家的建议,公司都很认真的对待。如果内部成员和玩家都指出了游戏中的bug,公司都会立即将其加入要处理的名单中。比如多角色扮演。玩家希望可以增加PVP,愈合,DPS等等的角色。根据玩家反馈,裂隙的下一步升级中就会增加更多的游戏角色。
Scott指出裂隙是一款非常吸引人的游戏,制作人和设计者都参与其中。公司非常注重裂隙的制作,玩家们享受游戏改变的同时也会很开心的发现游戏的设计者就在他们的对面。
要进入2012了,裂隙的玩家又会发现什么神奇呢?Scott说本次的补丁将是一个方向,接下来会增加更多的情节到其中。
 

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作者认为,裂隙和MMO游戏的发展大有前途。裂隙公司认真对待每位玩家的反馈并作出相应的更改,裂隙会越来越精彩!

 

 

 

 

 

Rift: Scott Hartsman Talks v1.1
 Last week we talked with Scott Hartsman about RIFT’s updates and future. The great thing about Scott is that he communicates with the players and is not afraid to tackle some of the tough questions. RIFT has been going strong for two months now and plans for future updates continue as the game starts to enter its critical three month time frame.
Scott began by talking about the world event RIFT recently held called River of Souls. The event did not go as smoothly as planned and RIFT took some criticism from players. Scott explained that they found out players valued participation in an event rather than all logging in at the same time. If the event ran over a certain period of time it gave players more opportunity to take part. The event had a set time which the team realized could cause issues and afterwards learned the lesson about running events to be able to include all players over a period of time rather than all at the same time. Scott said that the team continues to work on the upcoming events with this lesson in mind. He said future events would have more phases which would last for a longer period of time. He also reminded players to check their characters as players have currency from the event that they need to spend now before the v1.2 update comes out.

We talked about the importance of the looking for group tool coming to the game and how these tools have played a major part in MMOs. Scott liked that the LFG tool was able to focus on two areas for players. Obviously the tool helps find dungeons, but also it could be used to help find players for a group quest. The tool forms the group for you and allows you to get started right away. So if you have an old quest in your journal, you may be able to find the right group to go back and complete it using the tool.
I asked Scott what feedback they use to make changes in the game. Basically he said they have a very dedicated internal team who not only plays but works on the game as well. They also take player requests very seriously. If the development team and the players both call for a change, Scott said it is almost immediately added to the list. The example he used was multiple roles. Players want to be able to have roles for PvP, healing, DPS etc. RIFT is working on a system for the next update which will give characters the ability to have more roles available. This change was a direct result of player feedback.
 

Talking with Scott really gives you a strong sense of hope for RIFT and the MMO market as a whole. It is great to see a game that is making decisions for its players and not because of trends or executives who want to see changes.

 

 

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