美服《神秘世界》5大神秘世界的秘密

2011-04-28 2770

玩家们都希望得到神秘世界开发者的暗示...MMORPG.com的首席作家Bill Murphy与神秘世界开发者大谈神秘世界的秘密,让我们来看看到底是什么样的秘密呢?

一个游戏以秘密,难题,和神秘来宣传自己必然是有自己的一个故事情节蜿蜒的系统,这非常有趣。实际上,在这个阶段对游戏了解不多却是会让玩家感到耳目一新。现在我们通常只能获得游戏小方面的信息。有的玩家为了准备大启动日(big Launch Day)的到来甚至去熟记了天赋树(talent trees)。
然而一些奇怪的事情告诉我们神秘世界将要有事情发生。Funcom公司绝对不会捅破到底会发生什么事情呢?他们会让玩家来探索这个充满神秘的世界!当然,这样一来,便可以保持游戏的神秘性。而且设计者也不用担心再来与玩家们解释为什么当时介绍的情况没有发生等等。玩家们都想知道角色背后的事情,想探究神秘的起因,想了解游戏下一步的发展方向。下面就是一点点关于神秘世界的剧透啦~

战斗
常见的影片中使用权力和武器杀死对方,但大家不一定了解一切是如何运行的。会不会是一些类似于柯南时代:连击热键和按钮,还是更注重行动呢?游戏更侧重于枪支,katanas等等。Funcom公司对于自己不同于他人的战斗到底有什么样的解释呢?

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派别
每个故事枝节都有大量的细节信息。所以Ragnar称:每一个派别的战斗都会感到与其他派别争斗的不同。我们了解一些故事背景,但是如何将对每个派别的了解和战斗手法纳入整个游戏中才是最让人不可思议的。大多数游戏中,“派”指“你为谁战斗的那一边”。但是在TSW,每方都有各自对各自世界的不同设计,希望这种不同不仅仅局限于装甲和NPC的不同吧!

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秘密
每个玩家都有自己的想法,喜欢剧透的不喜欢剧透的。就作者来说是不喜剧透的一类。登录游戏后这种未知带来更多的惊喜!同时又好奇Funcom公司将如何编写故事情节发展呢如何加入ARGs呢?要做好游戏发展的保密工作的确是个艰巨的任务。

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技能
没有小说?太棒了!500款不同的技能?Wow!步枪1/2/3等的使用要求具有250种技能吗?或者说Funcom公司能兑现他们的承诺:每款技能都独一无二!另外,F公司又将会针对那些不完全希望自由宁愿遵循既定方针的玩家制作出怎样的游戏系统呢?让我们拭目以待吧!

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PvP
玩家们会好奇TSW中三派战争的潜力。我们了解游戏场景,但是长久不听说持续开放的世界中PvP的部分。最初被反工的空心地球部分使得神秘世界更加神秘,让人不得不更加期待接下来的发展情节。

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The Secret World: The Top 5 Secret World Secrets

In this week's column devoted to Funcom's The Secret World, MMORPG.com Lead Writer Bill Murphy takes a look at the Top 5 Secret World Secrets in a special edition of The List. Bill, like all of us would like more information about some things that developers have only hinted at thus far. Check out the special edition of The List: The Top 5 Secret World Secrets. Leave us a comment or two when finished.

It makes perfect sense that a game which touts itself to be all about secrets and puzzles and mystery should have a certain sense of intrigue surrounding its systems and its story.  It’s actually a little refreshing to know so little about a game at this stage of developmentBy now we usually have information on pretty much every little facet of a game.  Some of us even know our favorite class’ talent trees by heart, in preparation for the big Launch Day fanfare. 
But something tells me that The Secret World is going to be a bit different.  I don’t think Funcom wants to spoil the intrigue of their game until we get much closer to launch. This has its benefits: namely, if you don’t over-share on the way your game works, you won’t have to come back later and explain to players why one feature or another is not shipping on Launch. We want to know everything about a title; we want to see what’s behind the curtain and get amped for what the game’s going to bring on release.  Here then are a few things I want to know about when it comes to The Secret World.

5.) The Combat
We see the videos, we know there’s a lot of powers to be used and weapons to kill things with, but we don’t know as of yet just how it all is going to work.  Will it be something akin to Age of Conan: a combination of hotkeys and button-combos, or will it be more action-oriented than even that?  For a game that focuses a lot on guns, as well as katanas and the like, I certainly hope Funcom doesn’t shy away from being different in the combat as well as everything else they’re doing that’s not the norm.

4.) The Factions

There’s a huge amount of detail apparently going into each faction’s story.  So much so that Ragnar tells interviewers that playing one faction will feel distinctly different than the rest.  And sure we know a little about each back story, but I’m curious to see how each faction’s lore and modus operandi will factor into the overall gameplay of TSW.  In most games “Faction” means basically “the side you fight for”.  But in TSW, I expect that with each side having their own designs on what the world should be like, I should hope there’s more to it than just different armor and NPCs.

3.) The Secrets

I don’t want them spoiled for me.  I want the sense of wonder to be there when I first log in.  But I’m really curious and cautious to see just how Funcom is going to weave stories and ARGs into their next MMO, and if they can keep the beast that is the Internet from ruining the fun for everyone with search engines.  It’s going to take some truly herculean puzzle-building to do so.

2.) The Skills

No levels?  Awesome.  Five hundred different skills?  Awesomer.  But what I want to know is the kinds of skills we’re talking about.  Will 250 of the skills be essentially Rifle 1/2/3 and so forth, or will Funcom be able to come through on their promise that each skill will feel unique from the next.  Additionally, I’m curious to see how their “frameworks” system will work for those who don’t want total freedom and would rather follow some set guidelines for their build-out.

1.) The PvP

I may have mentioned this once or twice before, but the aspect I’m most curious about in TSW is the potential for three-faction warfare.  We already know that there’s an equivalent to battlegrounds/scenarios/warfronts in the game.  But what we haven’t heard much about in a long while is the persistent open world segment of the PvP.  The Hollow Earth as it was initially announced is being reworked, and it’s the type of feature that could make or break The Secret World for me, so I’m very anxious to see what it ends up being all about.

 

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