美服《星球大战:旧共和国》赏金猎人解析
《星战》工作室最近举行了星战:旧共和国“沉浸日”(immersion day)的发布会。期间,游戏首席作家Daniel Erickson就赏金猎人章节进行详细的解说。
Q:您可否就赏金猎人的具体内容给玩家们一个大概整体的介绍呢?
A:赏金猎人是一个经典的造型,行动自己配有手枪。可以去任何他想去的地方,做任何他想做的事情。其实故事的原型就是基于波巴费特的幻想(boba fett fantasy),但是增加了很多其他的故事情节。其实我自己常把赏金猎人堪称是一个经典美国西部的形象。玩家们在玩赏金猎人的时候会注意到其实赏金猎人就是一个孤独的人,佩戴着手枪独身一人漫游到一座小镇,遇见一些居民,然后一些不好的事情发生。重要的是玩家的独立远不会被威胁。玩家总是会感到自己一直在为了自己的目标在努力。
赏金猎人第一章节是关于大狩猎(Great Hunt),这是一个地下活动,非常隐秘的竞赛。为的就是找出谁是整个星系中最强大的赏金猎人。但是这仅仅只是第一章节。接下来还有两个章节,在玩家证实了自己就是星系中最强大的赏金猎人之后,大家会给予赏金猎人什么任务呢?
游戏工作室想要找到美服代理及免费vpn代理可关注值得大家信赖的专业玩家网相关版块。
Q:除去造型的不同,赏金猎人与步兵和共和国方还有什么不同?
A:赏金猎人和步兵是两个非常不同的故事。步兵是军队的一部分,领导着HavocSquad,并接受直接的命令。大家都会盯着步兵的每一步动作。他需要报告他的每一步动向。步兵需要前去Coruscant面对国会以及决定是否要谈论国家高级机密。赏金猎人完全不同。他们为了赏金杀人。自己决定要接的工作,把杀的人的头颅扔到Hutt大陆上威胁他们。
Q:不同的角色是不意味着玩家处理事件的方式不同?赏金猎人还会为小组带来什么?
A: 和赏金猎人交涉的时候,玩家要注意自己会引起什么战争。近身战关乎在争斗的地点,远程交涉关乎玩家到底希望在哪里挑起战争。
Q:赏金猎人 除了有各种小工具,他还可以使用手枪或者双手枪作为主要武器。赏金猎人除了这两种武器外,还可以使用别的武器吗?在之后的发展过程中,赏金猎人可以使用卡宾枪或者步枪吗?r如果不能,那么公司是否有计划之之后推出夸大猎人的武器库?
A:现在猎人仅仅只有手枪可以使用以及其他的一些小工具。现在还没有计划增加猎人的武器,像步枪。但是再次要说明下现在游戏还在公测中。如果参加公测的人提到:你错了,我们需要步枪。那么你会知道,他们赢了。
Q:在玩家对战中,赏金猎人为玩家带来了什么样的体验?
A:由于不同的角色,赏金猎人会带来不同的体验。在赏金猎人中,我个人最喜欢的部分是混战。赏金猎人有导弹,和喷气推进器可以把人类发射到空中。赏金猎人实际上是有很多能力的,尤其是玩家可以控制局面,赏金猎人会搅乱事情的发展。玩家可以看到一群人在有序的工作时,一个赏金猎人突然闯入并引起一场大火。
Q:有哪几种赏金猎人可供玩家选择?
A:Rattataki,Human, Zabrak三种。
Q:Zabrak是新加的?
A:也许。游戏还在公测阶段。但是现在的确是新增了这个角色。这些便是全部的赏金猎人的种类了。当然了,以后不一定仅仅只局限于这三种。
Q:所有的类别都可以决定是赚取黑暗面的积分还是光明面的积分?您可以举个例子说明赏金猎人要做这种选择的情景吗?
A:是的,但是我并不想剧透赏金猎人的任何一个任务。赏金猎人经常陷于杀人的问题。一些赏金要根据具体情况,但是没人会得知战争中会发生什么事情。有时赏金猎人可能会杀死他开始没有打算杀死的人。要怎么说呢?他死了!一个好的赏金猎人,或是一个处于光明面的赏金猎人经常会决定:嘿,你知道的,我会把他带过来,要杀要剐随你便!赏金猎人同时也要决定哪份工作值得去做。当有人对玩家说:嘿,你应该去杀了这个人,他是个大威胁!我会给你一大笔钱只要你杀了他全家。那么玩家就要停下来思考一下:是否需要15000积分来扩大自己的储备。
Star Wars: The Old Republic: Bounty Hunter Interview
During a recent visit to EA's Redwood Shores studio for Star Wars: The Old Republic "Immersion Day", MMORPG.com Community Manager Mike Bitton had the opportunity to sit down with Lead Writer Daniel Erickson to chat about the Bounty Hunter. It's a great interview that covers a wide variety of topics so check it out and leave us a comment or two.
I
Q: Without too many spoilers, can you give us a basic overview of what the Bounty Hunter’s story is about?
A: The Bounty Hunter is the classic free man with a gun, he goes where he wants, he does what he wants. It is very much based on the Boba Fett fantasy, the Jango Fett fantasy, but even more than that, what I’d always seen the Bounty Hunters as, is classic Westerns. You noticed when you played the Bounty Hunter, in fact, very early, you had the quick draw guy, you were the lonesome gun guy who wandered into town by himself, met up with some people, some bad things happened. It’s very important to the Bounty Hunter that your independence is never threatened, that you always feel that you’re trying to do what you’re doing for yourself and for your goals.So the chapter one story of the Bounty Hunter is about the Great Hunt, which is an underground, very secretive, Mandalorian contest to see who the greatest bounty hunter in the entire galaxy is, but that’s just chapter one, there are two chapters after that, now that you’ve proven you’re the best in the galaxy, now what do people want me for?
Q: Outside of aesthetics, how does the Bounty Hunter differ from his counterpart the Trooper on the Republic side?
A: The Bounty Hunter and the Trooper are very very different stories. The Trooper is a man who is actually part of a military group, he’s the head of Havoc Squad, and he has a direct command. He has an armor cam and he has people watching what he’s doing all the time, he has to report in. He has to head to Coruscant and face the Senate and he has to decide whether or not to talk about top secret operations. The Bounty Hunter is in a very very different world. He’s taking down people for money, deciding what sorts of jobs he wants to take, dropping heads on Hutt floors, threatening Hutts in their own sort of place.As far as combat feel, the Bounty Hunter tends to be much more gadgeteer-y, everything works off his armor, so everything is running off his armor’s power and has a heat system. The Trooper actually has an ammo system, he plays much more sort of classic gun game, so everything works for his ammunition, he has to actually reload, he’s got grenades, things like that, where the Bounty Hunter is a bit more fantastical in the things that he’s got, as far as his abilities and powers. Being able to jetpack straight up into the air and shoot missiles down on people never really gets old.
Q: Do players have to approach things differently when tanking as a ranged class such as the Bounty Hunter? What else does a Bounty Hunter bring to a team situation?
A: Well when tanking with the Bounty Hunter specifically, you definitely have to be aware of where you’re pulling the fight. So a melee tank will very often go straight to where the fight is, a ranged tank is actually looking at where he wants the fight to be.
Q: In addition to the Bounty Hunter’s various gadgets he can also use either a pistol or a pair of pistols as part of his main arsenal in combat. Are Bounty Hunters limited to only these two sets of weapons? Will Bounty Hunters gain access to carbines or rifles later on in their development? If not, are there any plans to expand their arsenal post-launch?
A: So right now they are blaster classes, so we went with hand blaster, two hand blaster, and then all the gadgets. There are no plans right now to give them the rifles or any of the other pieces, but if, again, at this point in the game it is all about testing. If the testers say, “No. You’re wrong. We need blaster rifles.” Then you know, they win.
Q: What does a Bounty Hunter bring to PvP combat?
A: Bounty Hunters bring a lot of different things because of all the different roles. Some of the stuff that I really enjoy for the Bounty Hunter is, really sewing chaos. The Bounty Hunter has the missiles, the Bounty Hunter has the crazy uppercut with his jetpack that sends people into the air. The Bounty Hunter actually has a lot of abilities to knock people around or move them in the piece, especially when you’re trying to control pieces or assault maps; having the Bounty Hunter in there can instantly mix things up. You’ll very quickly see that having a bunch of people in one area works really well to defend a point until a Bounty Hunter runs in with a flamethrower, then you just have a whole bunch of people on fire.
Q: What races can players currently select from when creating a Bounty Hunter?
A: Rattataki, Human, Zabrak.
Q: Zabrak is new, right?
A: Maybe. Maybe I just announced it, but it’s in there. People were playing it today. I think that’s all the ones that are in now, that are specifically tied to the Bounty Hunter right now. Those are also not all of them that will be available for the Bounty Hunter.
Q: All classes can make choices that earn them Dark or Light Side points. Can you give us an example of the type of situation in which a Bounty Hunter would have to make such choices?
A: Yeah, so the Bounty Hunter, I don’t wanna spoil a quest you’re just about to do, but, the Bounty Hunter often comes into the kill-or-capture problem. Some bounties are very specific one way or another, so, but nobody ever knows what happens in the heat of battle. So, a really nasty Bounty Hunter can be killing people that he really wasn’t supposed to kill in the first place. What are you going to say? He’s dead now. A really nice Bounty Hunter, or a really Light Side Bounty Hunter, can actually very often decide, “Hey. You know what, I’m going to go ahead and freeze this person and bring him back to you. If you want him dead, you kill him yourself.” The Bounty Hunter also has to decide, what is money worth to him? Is he really willing to do anything for money? When somebody asks you, “Hey. You need to take this down this guy, he’s a big threat.” OK, that’s fine. When they say, “Hey, and I’ll give you a bonus if you murder all of his family.” You have to stop and think, “Alright, well, I do need 15,000 credits to expand my inventory. It is really full. What am I willing to do to get it?”