美服《星球大战:旧共和国》力量技师先见
星球大战工作组近期开展了旧共和国“沉浸日”(immersion day)的发布会。之前我们网站更新了关于赏金猎人的一些最新信息,以及试玩西斯大帝最初闪点(flashpoint)系统暗黑塔隆(Black talon)后的感想。今天我们的将继续对星战最新篇章进行探索。在与组员成功完成暗黑塔隆的任务后,我们抵达了Dromund Kass,这里的的情节更加有趣。不同于Coruscant共和国首都,Dromund Kass星球并不是一个不断延伸的大都市。相反的它有着茂密的丛林,充满了外域气息,看起来是一个精心隐蔽的好地方。在星球的北端是Kass城,到达那里的路径本身就是一段精彩的历程。
我们继续呆在Kass市,为了抵达那里我们必须协助帝国成员完成一些平常的任务,包括怪物和传达信息。这是一系列固定模式的任务,到达某个地方,杀死某人,上交任务,不得不承认,这些有些无聊,但是这也是我们首先尝到了星球的浩瀚!Bioware的首席作家Daniel Erickson并没有开玩笑关于DromundKass的浩大。
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得到任务后,我们面临一个分叉路要进行选择。而作为一个勇敢的探险家,我决定带领我们组员沿着左边的路径行走,而左边的路看起来弯弯曲曲延伸于丛林之中,我却希望可以在这条蜿蜒小路上发现一些有趣的事情。当然了,在这条路上,我们发现了一些任务目标。但是当我们越走越深,越来越满足我们所获得的任务目标时,我们来到了一个满满都是怪物的场地,这让我不知道前方还有什么在等待着我们。Bioware副首席设计师Emmanuel,在不经意扫了几眼我们玩游戏的过程后只有一个反应:真是太多体验了!
现在我们组员都相信为了探索更多的地方,我们需要大量的徒步。我们快速的与怪物打斗,发现一个巨大的老板级怪物也在其中。我们毫不退缩,冲到他的面前像他欠了我们巨款一样的殴打他。由于我们的级别以及完美的合作,我们很轻易的就处理了这个怪物。在探险中我们获取了让我们满意的成绩,然后打算原路返回。这时我却在倒在地上的巨大怪物身后发现了一条更加蜿蜒的小路。沿途经过了一些山洞,并带领我们进入了一个隐蔽的地方,一个发光的Daracron在短桥对面嘲笑我们。我立即通知了其他组员。Datacron,+1意志,通过技能能力(Force Power)帮助升温。但是这些对于我们还没有什么用处。不过所有的人都想看看闪光的东西,于是我们抓住了Datacron.
带着战利品,我们回到了分配任务的地方,坐了一辆飞梭机车回到了Kaas城的人口处。就是在那里我们接收了一些把我们派去挑战Dromundkass丛林的任务,也就是在那里我们选择了高级游戏。
在这一点上,我们组分开行动,完成任务之后再复合。之前我们便商量好怎么样来完成Dromund Kass的任务。Daniel曾经告诉我们,如何完成任务获取物品的经历考验我们的勇气。我们成员组成包括一个赏金猎人力量技师,一个代理狙击手,一个赏金猎人雇佣兵,以及一个特工。
在去MandalorianEnclave的路上,游戏开发者发现了一个相当大的程序错误;丢失任务信息。很明显,发生了什么事情删除了我的任务信息,而我再也没能够再次进入DromundKass。
选择进阶职业系统非常简单。非玩家控制的角色简单的给我描述了雇佣兵和力量技师的重大不同处,然后我就回到了原来的非玩家控制的角色那里做出最终的决定。雇佣兵和力量技师都需要穿着厚重的铠甲,力量技师却是可以选择护盾产生器,这将增加玩家角色的耐久性。
选择好了进阶职业角色,我们便开始分析我的任务哪里出了问题。最终Daniel带我去了星球大战旧共和国的调适室。随之我就找到了我的任务然后重新登录进去并回到了Kaas城。
回到了Mandalorian Enclave我就遇到了一个南方口音浓重的声音沙哑的女人。接下来我就要和其他的赏金猎人竞赛完成最危险的任务。在旅途中,我得到了一个装在手臂上的小工具,可以让我冻结我目标,并且将其安全的寄回给我的顾客。漂亮!啊我还要去见见Wookiee Huntmanster,他一直在说着令人讨厌但是有时又让人惊奇的话。这就是为什么游戏还在测试中。比如Daniel说游戏中的有些声音还没有处理好。
遗憾的是,我们并没有深入探索Dromundkaas中,但是我们却接收了星球伟大的任务。为了打败小组指挥官我们艰难的通过了怪物营地。我们决定测试我们升级的小组工具。作为一个力量技师我进入到了猎人的防御中,提高了我们组员的装备值,以及火焰喷射器的攻击力。也许是因为火焰喷施惹火了我们的敌人。我感觉与之前在Hutta的经历相比,这里的任务更加困难。但是我们的赏金猎人并没有觉得他的Heal-Over-Time的能力有什么太大的用处。游戏中有很多不同的愈合选择,他们中的大多数都有不同的用处。雇佣兵的愈合器主要就是用来减少组员受伤程度。虽然愈合力并不理想,但是我们完成了任务,最终打败了指挥官。非常奇怪的是,出来的路上要比进入的时候有更多的麻烦,在我们退出的时候一个同伴死了。
我们又去完成了几项附近的支线任务,其中的一项涉及很简单的搜集动物皮毛和角等。任务很简单,不值得一提。但是我们的狙击手得到了生物分析的能力,这帮助了我们更快的完成任务。当我们杀死战利品,我们的狙击手能够对其尸体进行生物分析。我们本来以为这是另一个错误,但是我们后来得知这是有意这么设计的。
在最后,我们接收了最后一项任务,把藏身于瀑布后面的小支共和国力量。奇怪的是,我和队伍分散开来,第一个上前线。我离的很远,Mako自动召集了力量提供帮助。这其实是第一次在游戏中我运用了同伴的能力,而且事实证明,使得敌人从山洞中退出的过程中,她发挥了相当大的价值。我们的组员很快加入进来,我们继续执行任务,杀死了所有的人。当我们达成了目标后,试玩星战旧共和国的时间结束了。
这次试玩很成功,可以肯定的说,我还想回去继续游戏。整个游戏给人以很强的带入感,很遗憾我们没有时间来体验所有的探险,我已经在期待下一次玩这款游戏的机会了!
Star Wars: The Old Republic: Powertech Multiplayer Preview
Today, our adventure continues. Following the successful completion of the Black Talon Flashpoint my party and I arrived on Dromund Kaas where things got a bit more interesting. Unlike the Republic capital of Coruscant, the planet of Dromund Kaas isn’t a sprawling metropolis, but instead features vast expanses of lush jungles replete with exotic flora and fauna and what appeared to be tons of well hidden areas and interesting artifacts. Nestled deep in the northern end of the planet is the Imperial Capital of Kaas City, but getting there was a bit of an adventure in of itself.
Our class stories continued in Kaas City, but in order to get there we had to assist some Imperial personnel with some fairly mundane tasks involving monsters and relays. This was standard fare stuf; go here, kill that, click on this, which was admittedly a bit disappointing, but this was also where we first got our taste of the vastness of the planet. BioWare’s Daniel Erickson wasn’t kidding when he told us that Dromund Kaas was about the size and scope of multiple Huttas and a quick glance at the map certainly confirmed the former; make no mistake about it, Dromund Kaas is huge.
Immediately after grabbing our quest we were presented with a forked path. Being the intrepid explorer that I am, I decided to lead our group along the left path as it seemed to be the non-direct path through the jungle and I was hopeful to find something of interest in our adventures outside of the bread-crumb path laid out to us by the game’s developers. Sure enough, several of our quest objectives were also found on this path, but as we got deeper in and satisfied all the quest objectives we could, we came upon a field full of monsters, leading me to wonder aloud about what lay ahead. BioWare’s Associate Lead Designer Emmanuel Lusinchi, who was often hovering over shoulders intently observing our curious way of playing through the game, offered a response as only he can: “Lots of XP!”
If my groupmates weren’t convinced they should bother trekking any further for explorations sake, they were now. We made quick work of the monsters in the field only to notice that a relatively huge gold elite boss monster was also in attendance. Unflinching, we rushed to beat him down like he owed us money, and due to our level and awesome gear we took care of him pretty swiftly as well. Satisfied with what our exploration earned us, we were about to head back when I noticed a winding path leading behind the great creatures spawn area. The path lead me down through some caverns, which gave way to a small hidden away area where a glowing Datacron teased us from across a short bridge. I informed the rest of our group (who were already heading back to turn in their quests) of the discovery and they worked their way back over. The Datacron was for Willpower +1, an attribute that assists healing via Force Powers, something that didn’t apply to any of us (obviously), but nonetheless everyone wanted to come see the shiny and so we all grabbed the Datacron.
With our treasures in tow we headed back to our quest-givers in order to turn in and took a speederbike taxi straight to the entrance of the glorious Kaas City. It was here that we picked up a number of sidequests that would later send us out to brave the jungles of Dromund Kaas, and also where we were to select our Advanced Class.
At this point all of us split up to get our Advanced Class selections in order and get sorted with our class story quests before we would meet up again. We’d decided earlier on to put together a balanced team in order to tackle Dromund Kaas’ considerable Heroic content, stuff that would easily test our mettle according to BioWare’s Daniel Erickson, and at this point we were definitely looking for a challenge. Our team make-up would consist of a tank in the form of the Bounty Hunter Powertech, an Agent Sniper, a healing Bounty Hunter Mercenary, and an Agent Operative.
As I made my way to the Mandalorian Enclave on Dromund Kaas to train as a Powertech, BioWare’s Emmanuel Lusinchi noticed a fairly major bug: I’d lost my class quest! Apparently, something happened that deleted my class quest and I never ended up “checking in” at the Dromund Kaas spaceport. I was told to go ahead and choose my Advanced Class before we would attempt to figure out the bug.
Choosing your Advanced Class is a fairly simple affair. I spoke to a few NPCs who briefly explained the important aspects of the Mercenary and Powertech, and then I simply returned to the original NPC to make my final decision. While the Mercenary and Powertech both continue to wear heavy armor, the Powertech is the only one of the two with access to Shield Generators, which grant hefty bonuses to your character’s durability.
With my Advanced Class selected, we attempted to figure out my class quest bug, eventually leading to BioWare’s Daniel Erickson whisking me off to Star Wars: The Old Republic’s Debug Room, a giant white room lined with random NPCs whose names denoted their various functions. Some short fiddling and a load screen later my class quest returned – whee! I checked in at the Dromund Kaas spaceport, prompting a short dialogue scene where I rebuffed my bossy companion Mako and I was off to return to Kaas City.
Back at the Mandalorian Enclave I met my contact, a fairly husky lady with a thick Southern drawl. As it would turn out, the next leg of my story involved me competing with other sponsored hunters to take out some of the most dangerous marks on Dromund Kaas. I was also informed that in my travels I might want to take some bounties alive (pfft!) and so I was given an arm-mounted carbonite gadget that would allow me to freeze my marks right then and there for safe transport back to my clients. Neat! Oh, I also got to meet the Wookiee Huntmaster at the Enclave who was curiously speaking all his lines in Huttese, which was both disturbing and incredibly amusing; but hey, that’s why the game’s in testing right? BioWare’s Daniel Erickson let me know that they hadn’t done their Shyriiwook voice over yet, in case you’re wondering.
Unfortunately, we didn’t get very far into Dromund Kaas, but we did undertake one of the planet’s early Heroic quests, which involved wading through a camp of fairly tough elite mobs in order to take out the group’s commander. We decided to test out our slightly upgraded group tools, and while I was lacking an active taunt ability, I must’ve had something built in as I did a fairly decent job at holding aggro nonetheless. As a Powertech I had access to Hunter’s Defense, a group-wide buff that improved my groupmembers’ armor values, as well as additional Flamethrower attacks. Perhaps it was the increased burninating that aggravated my enemies? I certainly felt a good deal more durable compared to my experience on Hutta, but our Bounty Hunter healer didn’t feel too useful with his piddly Heal-Over-Time ability. We were told that while there are many different healer options in the game, most of them go about it in a different way. The Mercenary healer tree is primarily focused on mitigating groupmembers’ damage outright in order to reduce the amount of healing necessary. While the heals on hand weren’t amazing, they got the job done, and we ended up taking out the commander with little fanfare. Oddly enough, we had more trouble getting out than we did getting in, as all but one of us died on our way out.
Satisfied with ourselves, we went off to clean out a few nearby sidequests, one of which simply involved the simple task of gathering pelts and horns from Vinecats and some horned type of creature whose name escapes me. The task is simple enough it wasn’t necessarily worth mentioning, except for the fact that our Sniper had picked up the Crew Skill of Bioanalysis (the game’s equivalent of skinning or butchering), which as it would turn out helps get through quests like these quicker. While we would loot a single pelt or horn from our kills, our Sniper was able to retrieve a second after performing Bioanalysis on the corpse. We thought this might have been a bug, but we were actually informed that this was fully intended, and that other Crew Skills help in this manner vs. different enemy types. For example, Scavenging functions the same way with droid enemies.
Before we ran out of time we undertook one last quest to wipe out a small Republic force who were hiding out in a cavern beneath a waterfall. Oddly enough, I’d split off from the pack and ended up going in first, and I was far enough away that Mako had automatically summoned herself in order to offer her assistance. This was actually the first time I’d used my companion during my play and she proved to be quite valuable in taking out enemies in the cavern. My groupmates soon joined me and we proceeded to basically go nuts and kill everything in there, though the enemies refused to stay dead and started respawning fairly quickly after we dispatched them. By the time we were done satisfying our quest objectives our time with the PvE side of The Old Republic was over, and it was time to wrap things up.
While I didn’t get as far into Dromund Kaas as I would have liked during my time in San Francisco, I found our experiment to be a great success (albeit with a few niggling issues), and I can definitely say I was beginning to feel “the bug” or the desire to go back and play some more. Dromund Kaas was such a stark contrast from the fairly hand-holding experience on Hutta; it felt like true MMO world, and belied all the sense of mystery one would hope to feel when setting foot upon such a vast planet. Our quest logs were full of adventures we weren’t going to have time to experience, and while some certainly sounded more interesting others, I found myself eagerly awaiting my next opportunity to get my hands on the game.