美服《激战2》玩家应该注意的几点
上个月初,arenanet公布了一些关于查尔族(charr)的信息。激战2的设计者jeff grubb和游戏开发者johnpeters在访谈中提到了几点值得玩家注意的地方。
激战2中,玩家最终要面对古龙zhaitan, 不死巨龙苏醒所带来的压迫力,使得原本沉没海底的半岛升出水面,也杀死了那些在星罗棋布的欧尔群岛上,寻找避风港或者搜寻欧尔宝藏的海盗。欧尔的抬升同时引发了地震和海啸,波涛淹没了许多临海的区域,包括战承群岛和狮子拱门。开发组同时也在开发其他的巨龙像kralkatorrik. 但是最近,jeff提到,玩家应该注意zhaitan巨龙,在遇到游戏中其他龙之前玩家们就要战胜它。
专业玩家网游戏交易平台提供最全面的美服网络游戏代练信息,有想要找代练的工作可随时关注下。
激战2的世界是持久的。与激战相比,战斗地区更加广大,战景更加华丽,生物也更加细致。所有的这些都使得玩家沉浸在游戏世界中,带入感更加强烈。jeff打了个比方:激战2中没有生物列表。如果有暴徒要袭击玩家,玩家会看到他将手臂向后拉,这会让玩家第一反应就是向后撤退以躲避袭击。这使得战斗过程更加有趣,更加人性化。玩家可以更多的关注游戏世界中发生的一切,而不是仅仅盯着用户界面。
激战2将采取激战原先的支付模型。激战2是aaa级游戏,所以它肯定不是一款免费的游戏。玩家需要支付购买游戏,而不用每月支付费用。开发小组对激战2很有信心,上市之后肯定会广受玩家的欢迎。不用按月支付,玩家不用担心很多事情。现在,激战2仍然在测试阶段。
john和jeff最后提到激战2迷对游戏的支持和热情,并表达了自己的感谢。如玩家所期待,游戏开发组会对激战2继续升级。激战2仍保留激战原来的世界,只是使用了不同的一套动物设计。
Guild Wars 2: Some Key Points That Worth Your Attention!
Earlier last month, ArenaNet has brought us a slew of information about the Charr race, a playable race in Guild Wars 2. Besides that, NowGamers has got a chance to have a lengthy interview with Guild Wars 2's lore designer Jeff Grubb and game designer John Peters, in which you can find a lot of information that worth paying attention to and thinking over.
In Guild Wars 2, players will finally face off against the Elder Dragon Zhaitan, the undead dragon who razed the sunken nation of Orr from underneath the water, and made his lair in this former city of the human gods. The dev team is also doing work on the other dragons like Kralkatorrik, the one that did a fly-by through Ascalon. But currently, Jeff said players should pay their attention to Zhaitan, the main dragon and the greatest concern for every player in Guild Wars 2 as all the races should team up to challenge him before they meet other potential dragons in the game.
The world in Guild Wars 2 is persistent. Compared with Guild Wars, the fighting areas are bigger, the vistas are grander and the creatures are more detailed. All these will make players immersed in the world they are standing. Then Jeff gave us an example: there are no creature's cast bars in Guild Wars 2. If a mob is going to give you a big attack, you will see the creature pulling his arm back and bringing his club up into the air, which reminds you to do something like move back before you got attacked. This will make the fighting process more interesting, more humanized because you will pay more attention to what's happening in the game rather than just watching the user interface.
Guild Wars 2 will adopt the original Guild Wars payment model. Since Guild Wars 2 is an AAA game, it will definitely be 'Buy to Play', which is that you buy the game and then there is no monthly fee. The dev team shows great confident about Guild Wars 2 and they think the game will speak for itself for its popularity and longevity. With no monthly fees, players don't need to worry about a lot of things. There's no real door that keeps you out or keeps you in as far as the game is concerned. In addition, Guild Wars 2 will still apply to the notion of microtransactions as Guild Wars does now. Currently, they are testing and then use the experience they've learned in Guild Wars to transfer to the sequel.
At the end of the interview, John and Jeff spoke highly of the Guild Wars 2 fans for their incredible passion and support. As players expected, the dev team would elevate Guild Wars 2. "So that the original Guild Wars will remain the original Guild Wars, while Guild Wars 2 is a different animal set in the same world. It will also use what we’ve learned from the original Guild Wars to move us forward." Jeff concluded.