美服《星球大战:旧共和国》太空大战简介

2011-05-05 2394

mmorpg网站的社区经理最近参观了星球大战的开发公司举办的星球大战:旧共和国“沉浸日”(immersion day)发布会。得到了关于游戏太空大战的信息。
2011年5月4日在旧金山举行的星球大战沉浸会上,游戏公司给出了关于旧共和国里太空大战和宇宙飞船的介绍。玩家一旦退出dromundkaas的帝都,(或者说共和国coruscant的首都)玩家就可以进入他们自己的飞船中。

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daniel(游戏组制片人)和其他的组员演示了赏金猎人的d5-mantis型号飞船。当然他也简单介绍了帝国特工的x-70b phantom型号。d5-mantis是一艘狭小的飞船,有一个纵向的设计,其灵感来源于boba fett的 slave i型号。玩家可以通过任何宇宙中心的飞机库进入他们的飞船中。每个级别都有各自的飞机库。

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和slave i差不多,mantis内部造型很紧凑,可能会比玩家们所想象的更加狭小。飞船的进入仓的能源箱和你在就共和国战士2中所见的atton rand有点像。玩家可以将俘虏关在这里。进入仓还有一个长凳,墙上钉的箱子里装有一个可怜的灵魂。进入飞船中仓就是为玩家的同伴所准备的地方。接着的就是一个相当大的引擎室,自然是飞船中比较重要的地方。
之前提过,mantis是纵向设计的,你可以在入口仓看到一条通向二楼的阶梯。二楼是飞船控制室,这里玩家可以和游戏情节中重要角色远程联系。控制室中还有任务中心,星系地图等。mantis还有船长中心,玩家在这里可以尽情的进行与同伴的探险故事。在飞船中玩家的同伴处于固定的位置,bioware公司一开始就设置了发生在船长中心的探险场景,赏金猎人的同伴可以呆在一个位置像一个偷窥者一样可以清楚的看到船长中心发生的事情。

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专业玩家网游戏交易平台提供最全面的美服网络游戏代练信息,有想要找代练的工作可随时关注下。

另外,为了使玩家可以从一个星球到另一个星球,星系地图可以使得玩家参入到太空大战中。盯了地图一段时间,daniel进入到太空大战中。假如玩家没有太理解这一点,可以想象一下网游starfox,星战旧共和国的太空战斗和starfox里的很像。
控制很简单,飞船可以由鼠标控制飞行,一个按钮可以发射激光,另一个发生导弹,还有一个按钮控制菜单。当游戏像starfox里的那样上了轨道,在完成任务的过程中玩家就要在交叉轨道间开始选择不同的道路。
比如:有一个任务是要求玩家飞向主力舰获取奖励。如果玩家没有足够的胆量,玩家可以选择另外一条路避免碰上主力舰。
下面是游戏组工作人员对一些问题的解答。
太空大战有经验值和币的奖励,玩家不会感觉玩太空大战是在浪费时间。但是太空大战是选择性游戏。
现在太空大战还是单人游戏。玩家可能会更加期待飞船可以任意飞往各处,并且是多人游戏等等。无论怎么样,游戏组都会认真考虑玩家的回馈并作出相应的更改。
游戏技术支持飞船的装饰(比如壁画),但是在现在阶段还不能应用。
在星系中游逛是花费币的,花费的额度基于玩家离目的地的距离。在另一处的任务可以让玩家免费返回。bioware公司不想让玩家在努力发展自己的故事情节中被困扰住。
玩家可以搭乘同伴的飞船和他们一起飞行。但是玩家的飞船必须要跟随你一起,否则如果玩家的朋友在一个星球上登出了,玩家就会被困在那里。

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Star Wars: The Old Republic: Space Combat Presentation

During a recent visit to EA's Redwood Shores studio for Star Wars: The Old Republic "Immersion Day", MMORPG.com Community Manager Mike Bitton had the opportunity to sit in on a presentation regarding one of the game's more controversial features: Space combat. See what Mike saw and check out his thoughts about the presentation.
General Article By Michael Bitton on May 04, 2011As part of our wrap-up of the Immersion Days event in San Francisco we were treated to a presentation of Star Wars: The Old Republic’s space combat and starships. Once players finish out the Imperial capital of Dromund Kaas (or the Republic capital of Coruscant) they’ll have access to their very own starship.
 For the purposes of our presentation, Daniel Erickson and crew demoed the Bounty Hunter’s D5-Mantis, though he also touched briefly on the Imperial Agent’s X-70B Phantom. The D5-Mantis is a cramped ship with a vertical design, clearly inspired by Boba Fett’s Slave I. Players can access their ships via instanced hangars in any spaceport, with a hangar set up for each class.

Like the Slave I, the Mantis’ interior appeared fairly tight, and frankly a bit smaller than I expected. The ship's entrance room featured an energy cage similar to the one you find Atton Rand in during the early bits of Knights of the Old Republic II, and yes, you will be able to store prisoners in it. The entrance room also contained the Crew Skills work bench, and one could also find an unlucky soul encased in a carbonite slab mounted on the wall. Further into the ship’s main level was the crew quarters, which, naturally, contained a number of bunks, presumably for your companions.  Continuing past the crew quarters was a fairly large engine room, easily one of the more magnificent areas of the ship.
As we mentioned earlier, the Mantis is vertically designed, and so you’ll find a stairway leading up to the second floor in the entrance room. The second floor was home to the ships command center, which houses a holocommunicator used to contact key characters important to your story, some sort of quest-computer, and a galaxy map that bore a strong resemblance to the one used in BioWare’s singleplayer RPG, Mass Effect.  The Mantis also comes with a captain’s quarters, where you’ll likely be doing all of your companion romancing.  Since companions are located in fixed locations throughout the ship, BioWare initially ran into an issue with the romance scenes taking place in the captain’s quarters as one of the Bounty Hunter’s companions was located in a position making him look like a voyeur as he could be clearly seen looking into the room during the romance cutscenes. Whoops!

In addition to allowing you to travel from planet to planet, the galaxy map also allows you to hop into space battles, and Daniel Erickson was eager to show one off to us. After fiddling with the map a bit more, Daniel launched into a space battle where BioWare’s Cory Butler took us through an intense battle, weaving through asteroids and dodging out of enemy fire. If you haven’t been following the game much up to this point, Star Wars: The Old Republic’s space combat functions similarly to games like StarFox.
Controls are simple, the ship is controlled with the mouse and can be moved around the screen, there is one button for firing lasers, another for missiles, and finally a button for doing a roll maneuver. While the game is “on rails” like StarFox, there are actual forks in the missions where you can opt to take different paths.
For example, the mission presented us with the opportunity to take on a bonus objective by flying towards a capital ship and taking our turrets.  If you’re not feeling so ballsy, you can simply go the other way and avoid the capital ship entirely.

At this point we broke into a Q&A. I’ve gone ahead and broken down some of the highlights below:
Space combat does award experience and credits, they want you to play it whenever you want and not feel like you’re wasting time doing it.  Space combat is completely optional.

At launch space combat will be singleplayer only. They are looking to expand the feature further post-launch, and they are very open as to where it goes from here based on player feedback after the game goes live.  They’d love to do “free fly” stuff, multiplayer, etc, but again, this all depends on feedback.
Mods as it stands right now are purely functional, such as weapons, shields, etc. Cosmetic modifications to the ship (such as hanging a painting up on your wall) are supported in the game tech, but are not currently available.
Traveling around the galaxy costs credits, and the cost is based on your distance from your desired destination. Class quests that take place in a different location will allow you to fly back for free. BioWare doesn’t want players getting trapped anywhere trying to complete their story content.
You can board your friends’ ships and travel with them. However, your ship will still travel with you so you won’t be stranded if your friend logs out on a planet you’ve just traveled to with him.

 

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