美服《裂隙》测试报告Ⅰ-高度自由的soul系统
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《裂隙》挑战者(Defiant),守护者(Guardians)以及从分次元裂隙侵入的第三势力
在作为《Rift》舞台的“Telara”,由于长年的战争,大量的魔力挥霍、释放出来,世间万物因此发生了巨大的紊乱,和异次元的界线也越发模糊。
在这样的背景下,玩家需要从为王国的复兴而呕心沥血的“Guardian”与“Defeiant”中选择一方,来展开自己的冒险。
挑战者和守护者针锋相对。而且,在Telara中裂隙可能会出现在任何地方,无数的怪兽会从裂隙中侵入世界。
这给游戏战争带来乐趣,是游戏系统的一大特色。
在Telara,怪兽会不断的从次裂隙次元中冒出,组团抵抗他们比较明智。
在种族和领域方面,挑衅者和守护者有很大不同。但是他们会在PVP地区遇到对方。
角色创建
游戏基于大众的幻想类游戏并在挑战者派系中加入了一些机械文化。
游戏中,挑战者和守护者提供3种角色供玩家选择。
守护者The Guardian 挑战者The Defiant
就像大多数大型多人在线角色扮演游戏一样,裂隙的基础系统和魔兽世界的标准类型没什么不同。
有的网游会立即让玩家完成一些任务,这样会使得玩家感到困惑。但是裂隙会清楚的告诉玩家在什么位置要完成什么任务。
当然了,裂隙并不是魔兽的克隆版本,它有着自己的长处。它独特的“任务导航图”系统很有可能会对以后大型网游产生影响。在裂隙地图中,不仅仅目的地被标示出来,目标怪兽所在区域也会被圈起来。当光标悬停在区域上方时,任务的详细信息就会显示出来。因此就算玩家一次性接受了N多的任务,他们也会很清楚明白在什么位置攻击什么怪兽。另外,如果目标锁定一个怪兽,那么相关的任务信息也会显示。
裂隙的任务系统很先进,大多数的任务都是玩家独自就可以完成的,游戏平衡确实也很令人兴奋。
裂隙的任务系统很先进,大多数的任务都是玩家独自就可以完成的,游戏平衡确实也很令人兴奋。
无论是在导航图上显示出的任务还是区域显示的任务都可以被设定,这样就增加了完成任务的效率。
有的任务完成需要一些特定的物品,这些任务就会有一个自己的快捷键。按下快捷键后就可以查看任务信息,明了下一步的计划。
“完成任务很简单”这个目标不像嘴上说说那么简单,但是裂隙确实在一步步的实现这个目标!
超高的自由度满足不同的玩法需求
裂隙中,职业系统不再受到限制,灵魂可以无限次重来。这样的确是大大满足了甚至是各种骨灰级玩家。
裂隙在职业系统的设计的确实非常贴合玩家的需要,玩家可以一次性获得3个soul,并且灵活的处理不同的情形。
按顺序看下来,首先便是要在制作人物的时候,从“Warrior”、“Cleric”、“Mage”、“Rogue”当中选择一个被称为“Calling”的大的方向。各Calling各自有8种“Soul”,从自己选的Calling中能够同时获得3个Soul。
各Calling的Soul如下。
Warrior
攻击系:Beastmaster,Champion,Paragon,Riftblade
防御系:Paladin,Reaver,Void Knight,Warlord
Cleric
攻击系:Cabalist,Druid,Inquisitor,Shaman
恢复系:Purifier,Sentinel,Warden
防御系:Justicar
Mage
攻击系:Elementalist,Pyromancer,Stormcaller,Warlock,Necromancer
辅助系:Archon,Dominator
恢复系:Chloromancer
Rogue
攻击系:Assassin,Bladedancer,Marksman,Nightblade,Ranger,Saboteur
辅助系:Bard
防御系:Riftstalker
玩家要将升级得来的点数分配到各个Soul树中,学得新的技能。虽然Soul的种类比较多,但只要是有过其他MMO游戏经验的玩家,相信大概都能理解。
游戏中的技能树有着独特的设置,其上半部称之为“Branche”,其下半部称之为“Root”。玩家实际上能够分配点数的是Branche树的部分,只要其达到一定的数值,便能自动学会Root的技能。
各Soul的技能树,从中间开始向上是“Branche”,向下是“Root”
在完成角色建立,玩家先可以选择3个soul, 其余的soul就要等到达到15级再选择
在这里比较令人烦恼的是,由于点数的数量是有限的,并不能将3个Soul都开发完。因此在Branche中,将点数分配到“哪个技能”这个问题上,除了既有的树系统的概念外,还要求玩家思考加到“哪个Soul上”。
玩家应该注意使用那些花费点数很少但是特别有用的技能。
在一开始,玩家可以把重点放在一个soul上以获得root技能,并把这个技能作为基础,然后再积累更多的soul points后再去试试其他的soul。
比如,如果就把点数专门分配到一个Soul里的话,玩家便会学到Branche与Root的技能,从而走上“专职”的道路。而另一方面,如果将点数分散到数个Soul上的话,虽然难以得到高级的Root技能,但可以成为能够选择更多种类技能的“复合型”人才。
就这样,根据各个Soul的点数分配的不同,角色的培养也会有着多种多样的方向。而且Soul的选择与点数的分配只要花一点金钱就能重来,玩家可以按照自己的喜好尽情地追求人物的配置。
在冒险中经常有必要和不认识的人组队,而且玩家角色可以随着情景的不同做出不同的改变。
另外,游戏中提供的系统能让玩家记录数个不同的“Soul组成与点数的分配方式”,让玩家在其中能够自由切换。这也让Rift的人物养成变得更加有趣。
这种设定叫做“Roll”,可以直接改变玩家所操纵角色的作用。如在上面的例子中,只要事先设定好组队时的攻击者或是肉盾还有单人游戏时的Soul组成与点数分配,一个人就可以充当全部的角色。
由于技能众多,一开始可能会感觉比较复杂
Roll的变更无论在哪里都只要两秒左右就能完成,武器的装备条件是按照Calling来划分的,所以就算改变Roll,原来的装备也能使用。
也就是说,玩家可以根据游戏中的情况变换Roll,以其最佳配备来面对挑战。当然,根据那天的心情变换Roll也没有问题。这样游戏的新鲜感就能长久地保持下去。
现在最多能记录4个Roll。战斗中Roll是可以改变的,这在PVP中是很重要的。
在Rift中,只要是同一个Calling,玩家便能同时养成不同类型的人物。能够轻松做到这一点的,便是Rift。
RIFT Trial Report Part I - Highly Free Soul System
Rift
The Defiant, the Guardians and the third force invading from rifts
In Telara (RIFT's game world), everything has undergone great changes and fallen into disorder because of a powerful magic explosion after years of warfare. In the meantime, the boundary between Telara and other planar dimensions has fractured and torn.
Players should choose either the Defiant or the Guardians before starting their adventure in the game.
Though RIFT hasn't been published globally, players are really enthusiastic for this game. 4gamer editors had a chance to experience the game and brought us a trial report(Source: 4gamer.net).
The Defiant and the Guardians are against each other. Besides, rifts will occur in every part of Telara and endless monsters will venture into the world through the rifts.
It serves as a special flavoring to war against their common enemies for both factions, which can be considered as the greatest feature in terms of game systems.
In Telara, monsters will emerge from rifts continuously. It is natural to resist them in groups.
The Defiant and the Guardians differ greatly in races and territories, but they can come across each other in PVP areas.
Character Creation
The game is based on orthodox fantasy games, and adds some mechanical cultures into the Defiant faction.
In the game, the Defiant and the Guardians provide 3 playable races respectively.
Like most MMORPGs, RIFT's basic systems are not different from the standard style of World of Warcraft.
Some MMOs may confuse players by requiring them to do several quests simultaneously, but RIFT shows players clearly where to do what quests.
Certainly, RIFT is not a pure clone of WOW, it has its own advantages. Its "quest navigation map" system may affect the future development of MMORPGs. In RIFT's map, not only the destination will be marked, the areas where target monsters stay will also be circled. When the cursor hangs over the area, detailed quest descriptions will be shown. Therefore, even though players accept several quests at the same time, they can clearly figure out where to attack what monsters. What's more, if a monster is targeted, the quest related to it will be displayed.
The system centering on quests is quite excellent. Most quests can be completed by a single player and the game balance is really exciting.
Every quest can be set whether to be displayed on the navigation map and quests can be shown by zones, which increases the efficiency of implementing multiple quests simultaneously.
The quest that requires particular items is designed with an exclusive shortcut key. Press the key to check the quest details and get an understanding of what to do next.
"It is not painful to do quests." This goal is not easy to achieve, but RIFT makes it gradually.
In RIFT, the class system is far from restriction and souls can be changed unlimitedly, which indeed satisfies various players, including hardcore ones.
RIFT does well in the class system. Players can attune up to three souls at a time and deal with various situations flexibly.
First, choose a basic calling from Warrior, Cleric, Mage and Rogue at character creation, each with 8 kinds of souls and player can select 3 of them randomly.
Each calling's souls:
Warrior
Offensive: Beastmaster,Champion,Paragon,Riftblade
Defensive: Paladin,Reaver,Void Knight,Warlord
Cleric
Offensive: Cabalist,Druid,Inquisitor,Shaman
Healing: Purifier,Sentinel,Warden
Defensive: Justicar
Mage
Offensive: Elementalist,Pyromancer,Stormcaller,Warlock,Necromancer
Auxiliary: Archon,Dominator
Healing: Chloromancer
Rogue
Offensive: Assassin,Bladedancer,Marksman,Nightblade,Ranger,Saboteur
Auxiliary: Bard
Defensive: Riftstalker
As their characters level up, players will earn soul points that can be used to improve the Soul Tree and learn new abilities.
The Soul Tree is divided into Branches and Root. Players can only invest their soul points into the branches of the Soul Tree and new "root" abilities will be automatically unlocked as the Soul Tree increases in level.
The upper part is the branches of the Soul Tree and the lower one is the Root. All "root" abilities are connected together by a line.
On completion of character creation, players can pick 3 souls at first and choose the rest ones after reaching Level 15 in capitals.
Due to limited soul points, players cannot fully develop all souls. Thus, it is a test for players how to distribute their soul points.
At the very start, players can focus on enhancing one soul to acquire "root" abilities and take it as the basic class, and then try other souls after accumulating more soul points.
Pay attention to the useful abilities that cost few points.
In this way, characters will be developed distinctively since different soul points will be invested to different souls. However, players can rechoose souls and redistribute points at the cost of little money, and pursue their ideal character as they wish.
It is necessary to team up with other unfamiliar players in the course of adventure, and players' roles will change from time to time. At that time, change the Roll in line with the situation.
Equippable items are classified based on callings. Even if the Roll is changed, the equipment can be still used, for the calling remains the same.
The game provides a system to help players record different "Soul Combinations and Point Distribution Ways", which can be freely switched from one another. To some extent, it will make character development more interesting.
Such a setting is called "Roll", which can directly change characters' roles. If only players preset the attacker or tank in groups and the Soul Combination in solo play, they can act as all roles.
Players may feel it complex in the face of too many abilities at the beginning, and they will discover more complicated attributes and play modes when enhancing the 2nd and 3rd souls.
The Roll can be changed at any time as long as it belongs to the four callings, which is a big highlight of RIFT.
The change of Roll can be finished within 2 seconds anywhere, since the equipment is divided according to callings, the change of Roll won't have an impact on the use of former equipment.
That is to say, players are free to switch Roll to cope with different challenges.
Up to four Rolls can be recorded and switched. It is possible to change Roll in combat, which will play a critical role in PVP among players who have hit the level cap.
In RIFT, players can develop different characters in spite of the same calling. It is only RIFT that can realize it.