《星球大战:旧共和国》帝国特工详细介绍

2011-05-11 2761

【专业玩家网独家编译 转载请注明出处】

在 近期《星球大战:旧共和国》公司举办的“沉浸会”(Immersion Day)发布会中,游戏首席作家Daniel Erickson为玩家们透露了更多关于帝国特工的消息。本次访谈深入谈论了帝国特工的重要部分。
Q:您可以就帝国特工的故事给我们大家一个大概的介绍吗?
A:帝国特工有点像CIA和KGB的结合体。他们花大量时间潜伏,试图找出内部敌人以及外部敌人。这个角色什么都做,哪里有需要就去哪里。帝国特工了解整个星系所发生的事情,比如西斯大帝的意图,冲突的原因等等。通常要最后面对政府的意愿和自己认为怎样做才是对自己的国家和人民好这两种选择。

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Q:特工一般都是反对在共和国一方的走私者,两个职业都共用同一个隐蔽系统,那么怎么样才能分辨出他们?
A:从音调和感觉上吧。走私者动作比较滑稽,总是带有Han Solo幻想,什么事情总是不对劲,脸上总是带着对事情的好奇,给人一种暗道的犯罪的感觉。走私者目中没有纪律,而帝国特工则恰恰相反。
当玩家真正玩这款游戏的时候,尽管特工和走私者都是隐蔽的职业,但是玩家们会感到两种有很大的不同。特工用狙击枪,很有条理。走私者则相对没有什么条理,躲进掩护中,胡乱的一连串射击并从上方扔出什么东西,然后跳出来在跑到另一个地方。走私者抓住一个家伙会用枪把打他的脸,玩家会很容易分辨出走私者和特工。
Q:什么样的角色可以让特工组成特工队?比如,治愈者,他们完成任务和其他也可以治愈的职业有什么不同的地方?
A:他们做事在方式和技术上面不同。手术治愈和雇佣军的治愈就不一样,但是在团队里他们的角色又是一样的。就是他们都会扮演治愈者的角色,这就和都是武器,但是会带来不同的受伤程度是一样的,比如Sniper和JediDPS,所以理论上来说他们是一样的角色。

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Q:作为进阶职业,特工可以参入到混战中吗?
A:不能说是混战,基本上是一种短程的战争,所以玩家可以把重点放在散弹枪上。
Q:散弹枪?
A:不太确切,玩家会注意到自己没有什么不同的武器,这和重要。但是基本上是把步枪当做散弹枪。比如我要逃跑,然后朝你的胸部开枪,接下来我再去捅上一刀。这也是我们偷袭的路线,就是偷偷混入,刺杀他们,朝他们后脑开枪等等。。。

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Q:那在PVP战斗中,帝国特工为玩家带来什么感觉?
A:这要看玩家怎么看了。就我来说,我最喜欢狙击。在所有的动作游戏中这是我最爱玩的,特工带来的就是耐心。玩家可以选择狙击职业。玩家在玩Alderaan的时候要注意在事物的周围都有高的通道,那里有不错的地方,玩家可以进入躲避或者完成一些工作。如果玩家选择了Sniper,就可以装备起来,准备好一切,然后等待别人进来。
Q:建立一个帝国特工有哪些种类可供玩家选择?
A:Human和Chiss。这些是我们目前已经宣布的,当然以后可能还会加入新的种类。

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Q:间谍没有自己的小工具怎么办?有没有一些供特工使用的更加有趣的工具?
A:除了毒标和一些你已经看到的东西,特工还会得到比如小机器人等。这样特工会有治愈的工具,转移注意力的工具,最后得到这些可以飞的球状的小机器人,有趣极了!
 

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Q:所有的职业都可以选择是挣取黑暗面还是光明面的点。那么您能给我们举个例子说一下哪种情况下特工要做这样的选择?
A:很多黑暗面的选择关乎对帝国对人民相关的权宜之计 vs 忠诚的选择。当玩家做卧底的时候会交到很多朋友,这就会把忠诚的问题带出水面。作为一个卧底,玩家可能会和一个不错的人合作,正直认真。但是有一天玩家接到命令,杀死这个人,因为他可能在以后透漏关于玩家的秘密。这个时候玩家就要坐下来好好思考了:“怎样做才是道德的?我必须要服从命令吗?”实际上,最后经常会变成:“怎样做对我的人民是最好的?”当西斯大帝派人来告诉玩家要服从暗杀的命令时,玩家会愿意服从吗?玩家会选择放弃完成任务吗?这些都是未知的,因为玩家可能会认为西斯大帝的意图是一切为了帝国的利益。

 

Star Wars: The Old Republic: Imperial Agent Interview

During a recent visit to EA's Redwood Shores studio for Star Wars: The Old Republic "Immersion Day", MMORPG.com Community Manager Mike Bitton had the opportunity to sit down with Lead Writer Daniel Erickson to chat about the Imperial Agent. It's a great interview that delves into the "meat and potatoes" of the Imperial Agent. Be sure to leave us a comment or two.
MMORPG.com:
Without too many spoilers, can you give us a basic overview of what the Imperial Agent’s story is about?
Daniel Erickson:
The Imperial Agent really plays a sort of combination of CIA/KGB role. Spends a lot of time undercover, spends a lot of time trying to hunt down internal enemies and external enemies. Really is the jack-of-all-trades, goes where the job brings him. The Imperial Agent is probably the person who learns the most truth throughout the game story about what’s actually happening in the galaxy, what the Sith are actually trying to do, what the conflicts are about, etc. And ends up very often having to choose between the will of the government and what he thinks might be the best thing for The Empire or its people.
MMORPG.com:
The Imperial Agent is essentially the counterpart of the Smuggler on the Republic side. Both classes share a cover system, but what sets them apart?
Daniel Erickson:
Well, the tone and feel, obviously story-wise, is hugely different. The Smuggler is an action-comedy, everything’s always, it’s the Han Solo fantasy, everything’s always going incredibly wrong, you’re always in over your head, crazy love affairs explode in your face, and a lot of sort of underworld and crime. And the Smuggler is as much the man of no-laws as the Imperial Agent is the man of the law.
When you’re actually playing with them, the flavor of them, even though they are both cover classes, is very different. The Imperial Agent is sniper rifle, slow methodical set up. The Smuggler tends to be a little more like roll into cover, shoot a bunch of shots, over the top, throw something, maybe jump up and go run over the other thing. The Smuggler has the kick-guy-in-the-crotch and hit him in the face with the butt of your gun after he’s struggling, so it’s a very different feel to it.
 

MMORPG.com:
What roles can an Imperial Agent bring to a team situation? For example, as a healer, do they do things differently than another class that can also heal?
Daniel Erickson:
They do it differently as far as flavor and exact techniques. So learning to play an Operative healer is different from learning to play a Mercenary healer, but they play the same role in a group. Right, they’re both going to be playing the role of the healer, it’s just going to take you in the same way a Sniper is a very different damage dealer than a Jedi DPS, so, but, mathematically fills sort of the same role.

MMORPG.com:
Can an Imperial Agent lean heavily towards melee combat as an Operative Advanced Class?
Daniel Erickson:
Not melee specifically. You can basically become a sort of short-range and melee. So you really focus towards shotgun—

MMORPG.com:
Shotgun?
Daniel Erickson:
Not actually, you notice there’s sort of the—you don’t have a different weapon, that’s pretty important there. But basically it’s using your rifle like a shotgun. Like I’m just going to run up and do the big blast in your chest and then I’m going to stick it, vibro-blade, in your chest. And obviously that’s also where our stealth route goes, so you can sneak in, stab them, big blast in the back of the head, go on and do whatever you were doing.

MMORPG.com:
What does an Imperial Agent bring to PvP combat?
Daniel Erickson:
The Agent brings, depending on how you take it, my favorite build for PvP combat is absolutely the Sniper because that’s kind of the thing I’m most likely to play in an action game anyway, and what the Agent brings there is patience. You really can actually play a sniper with the Sniper class.
One of the things you got to play Alderaan, you got to notice there are some high walkways around the things, there are some really good places where you can go and hide and do things. So if you’re playing a Sniper, you can actually set up, get ready, wait until somebody’s coming in。
 

MMORPG.com:
What races can players select from when creating an Imperial Agent?
Daniel Erickson:
The only ones that are out there right now are the Human and the Chiss. That’s all that we’ve announced so far; that will not be the limit for them.

MMORPG.com:
What’s a spy without his gadgets and gizmos? What are some of the more interesting gadgets the Agent can utilize?
Daniel Erickson:
So as the Agent goes on, especially the Operative, ends up with a whole lot of the little—you got to see a little bit of the droids that pop out. So, he’s got beyond the poison dart and the things you’ve got to see already, he’s got a whole lot of little, very specifically engineered droids. So he has ones for healing, he has ones for distraction, so you end up with a bunch of these little ball droids that will just fly out everywhere and end up being super fun.

MMORPG.com:
All classes can make choices that earn them Dark or Light Side points. Can you give us an example of the type of situation in which an Agent would have to make such choices?
Daniel Erickson:
So the Dark Side choices, a lot of the Dark Side choices tend to be the expediency vs. loyalty, both to Empire and to people. So you’re going to make a lot of good friends when you’re being undercover obviously brings loyalties into sharp contrast. If you’re undercover, and you’re working with somebody who’s a fantastic person, has their heart in the right place, is doing good work, and then you’re ordered to kill them because they’re somebody who can trace you back after the fact, you’re going to have to really sit down and decide, “Where do my morals stand on this? Will I do anything the job says?” Often, in fact, it comes down to, “What do I think is the best for my people?” When the Sith coming calling you have to do what they say, but of course they’re not out in the field with you, and so are you willing to make yourself look worse? Are you willing to not complete the mission to the exact specifications? Because you think what the Sith are trying to do is something that’s actually good for the Empire.

 

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