美服《神秘世界》恐怖网游三大职业简介

2011-05-13 3817

《神秘世界》把背景设定在“真实的世界”中,如伦敦,纽约以及首尔等这些城市。但是游戏中同时也有超自然的东西存在。Ragnar给我展示了一个开发团队用它来找寻灵感和确定开发方向的很酷的内部概念视频。这个视频涉及到吸血鬼、梅罗文加王朝之王、史前巨石柱,甚至太阳神等。游戏已公布的初始职业有三个,分别是使用枪械武器的“圣武士”(Templars),操纵魔法力量的“智者”(Illuminati)和精通近战武器的“龙战士”(Dragon)。分为三个派系:Templar, Illuminati以及Dragon。
游戏制作组成员Ragnar Tornquist在谈论派系的时候提到:每一个派系都有自己对未来目标以及对人类和地球的设计。玩家们应该在一开始就考虑好最喜欢哪一个职业。希望三个派系的设计可以为公司带来久违的“realm pride”。

就游戏本身来说,玩家可以和对方派系成员一起完成任务,NPCs就成为了比对方派系更具威胁力的一方。另外,Funcon公司称一些技能和物品只提供给一个派系,但是每个派系可使用的物品都是相当的。这些都预示着三方派系将会分裂。

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智者(The Illuminati)
智者好像是神秘世界的海盗。他们的座右铭是“Sex, drugs and Rockefeller”(性,毒品和石油)。他们以自己的高智商和不羁的行为为荣。他们以在神秘地界寻找战利品和宝藏为生。智者会利用一切来寻找力量和财富。他们的世界里没有荣誉和规则,什么都是以利益为重!

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圣武士(The Templars)
他们是神秘世界的规则守护者。圣武士相信他们是世界上正义的守护者,没有做不成的事。他们的目标就是消除世界的黑暗,用武力将世界带向光明。对此他们都很会吹嘘!圣武士是野蛮的,也是永不妥协的。但是他们却认为他们是正义的一方,有足够的原因宣战!

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龙战士(the Dragon)
龙战士都是忍者!龙战士行动鬼鬼祟祟,是神秘世界的间谍派系。当敌人开始对战的时候龙战士就会脱逃,并在阴影中暗杀正义的一方。当圣武士宣布开战,龙武士就已经准备好,将毒药撒入杯中,然后等日后再战。他们不关心战争的战利品也不关心正义黑暗。龙战士就是关乎光明和黑暗的平衡,他们会尽力保持这种两方的平衡。


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玩家所要面对的问题是哪种派系最有吸引力呢?是维持黑暗光明的龙战士,还是一味儿追求力量的智者,亦或是热心好战的圣武士?专业玩家网为玩家和游戏工作室提供最新最全的游戏资讯,职业玩家的首选网站

 

The Secret World: The Factional Rundown

In his latest column devoted to Funcom's The Secret World, MMORPG.com Lead Writer Bill Murphy takes a look at the three factions: Templar, Illuminati and Dragon. Check out what Bill has to say about these factions and then let us know what you think in the comments!
Column By William Murphy on May 12, 2011
Next week we have an interview on all things TSW with none other than Ragnar Tørnquist himself, but for this week let’s focus on something that will likely play a very key role in the shaping of Funcom’s Secret World: the factions.  Each one has their own goals and designs for the future of mankind and Earth, and there’s a whole lot of reason to start thinking now about just which one you wish to pledge allegiance to.  I’m personally hoping that the three-faction setup of TSW leads to some long-missed “realm pride” in Funcom’s upcoming MMO.

In terms of the game itself, it seems that you’ll be able to play together and quest together with members of the opposite faction with the idea being that the NPCs are a larger threat than opposing factions.  Additionally, while there will be certain skills and items which are only available to one faction, Funcom is promising that each faction will be balanced accordingly.  All that said there’s got to be a reason for three distinct groups to be at each other’s throats, right?  Let’s recap what each of these sects stands for.

The Illuminati
The Illuminati are sort of the pirates of TSW.  Now hear me out.  Their motto is “Sex, drugs, and Rockefeller” and they pride themselves on their cutthroat tactics and bad boy persona.  Throw an eye patch on them and give them a sabre and you’re set to rule the seven seas.  Their whole existence is founded on the principle of looting and plundering the many mysteries of heaven, hell, and the mortal realm.  They will exploit every advantage they can in the search of power and wealth.  There’s no honor or rules… there’s only the pursuit of the shiny.  This one’s for the gear-driven folks, eh?
The Templars
These are the “Lawful Good” characters of the The Secret World.  The Templars truly believe they are the righteous in a world filled with ne’er-do-wells.   Their only goal is to rid the world of evil and deliver it unto the light by force… and everyone knows they have the capability to back up all that trash talk.  They’re brutal and uncompromising, but they know that their cause is just and ample reason for any eggs that must be broken along the way.

The Dragon
They’re ninjas.
Oh, you probably want more than that.  The Dragon are the stealthy, espionage driven faction in Funcom’s recreation of the world.  They excel at playing their enemies against each other and assassinating the right people behind a cloak of shadows.  While the Templars outright declare war, the Dragon wait in the wings, slip a vial of poison into the right cup, and live to fight another day.  They don’t care for spoils of war or “righting the wrong”.  The Dragon is all about respecting the balance between dark and light, and they’ll do anything and everything they can to make sure that balance is maintained and the scales never tip.

So now the question is: which of the above three do you find the most appealing?  Is it the shrouded and mysterious keepers of the balance, the power-hungry and obsessed, or the zealous and righteous militaristic type?  One thing I know for sure is that it’ll be really interesting to see how the numbers shake out and what sort of driving force the war between the factions has on the rest of the game’s direction.


 

 

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