《最终幻想14》自动攻击系统优化是下个目标

2011-07-02 3772

最终幻想14开发组最新发表了一篇文章,着重报道了自动攻击系统即将进行改良。最吸引人的是为了彻底俢检自动攻击功能而将耐力系统去除。开发组详细介绍了这些改良在随后的的补丁中是怎样实行的。自动攻击系统的功能性将被优化为1.18.专业玩家网为你提供最便宜的游戏cdk,代理ip,来这里,是你最正确的选择!

诸如战斗规则修改,攻击动作多样化,周围动作调整等则改版为1.19和之后的补丁。

发出攻击

1.18将会介绍其基本模式上的自动攻击系统,它允许战争和魔法的信徒们每次可以单拳出击,多种攻击下则会导致补丁出现。激活率则是由动作,特长和物品所决定。专业玩家网-新一代游戏交易平台,游戏帐号交易,游戏代练交易,是最安全的游戏交易平台。

 

Final Fantasy XIV devs have put up a new article featuring a look at upcoming changes to the Auto Attack System. Among other reforms, the most compelling is the removal of the stamina system in favor of the overhauled auto attack feature. Devs have detailed how those changes will be implemented in the next patch as well as subsequent patches.

Auto-attack functionality will be prioritized in 1.18. Changes such as battle algorithm revisions, attack motion diversification, and peripheral motion tweaks are scheduled to take place in 1.19 and subsequent patches.

Attack Delivery

1.18 will introduce auto-attack in its basic form, which will permit Disciples of War and Magic to deliver a single strike (double for pugilists) each time it activates. Future patches will usher in multiple attacks, the activation rate of which will be determined by actions, traits, and items.

Read the full developer post on the Final Fantasy XIV Lodestone.

 

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