美服《激战2》官方博客更新 透露最新游戏内容
arenanet近日通过官方博客,介绍了有关《激战2》(guild wars 2)的最新消息,其中包括有关宠物系统的细节以及工程师职业的更新,跨职业技能组合等内容。美服游戏币交易价格查询,请关注专业玩家网比价器,全新改版,为您提供更准确的游戏币价格。
原文(翻译文章在下面)
it’s been a little while since we’ve provided you with an update about the current state of guild wars 2, so today i thought i’d share some of the things we’ve been working on these past few months. we are heads down, hard at work on the continued development of the game, and i’m happy to report that things are progressing very nicely on all fronts. from art and sound to filling out and polishing all of the content in the game, we’re making great strides toward completing guild wars 2.
read on for some details about what we’ve been up to!
tinkering with the tool belt
when we revealed the engineer earlier this year, we introduced the tool belt, a profession mechanic that fills the engineer’s f1-f4 keys with skills that tie into some of the heal and utility skills in slots 6-9.
when we initially talked about the engineer, only some of the heal and utility skills had corresponding tool belt skills, but as we spent more time with this profession—especially testing for the gamescom demo—we started imagining a much cooler version of the engineer’s tool belt, where every slotted heal/utility skill had a tool belt counterpart.
this improved tool belt system meant that we had to design twenty-three new skills. since this is arenanet, that meant a bunch of meetings, some yelling, a whiteboard, and a lot of sticky notes. after all was said and done, we ended up with a matching tool belt skill for every heal and utility skill—this was how the engineer was always supposed to play!
to give some examples, an engineer that equips slots 6-9 with elixir h, flamethrower, slick shoes, and rocket boots would now have the following skills in their tool belt:
- f1 - throw elixir h: a ground-targeted skill that throws elixir h at the target area, randomly granting vigor, protection, or regeneration to allies in the area.
- f2 - incendiary ammo: your next three attacks cause burning.
- f3 – super speed: a very short but powerful speed boost.
- f4 – rocket kick: a kick that causes aoe fire damage.
i personally love popping incendiary ammo, firing off a few rounds, swapping to my flamethrower, chasing the enemy with super speed, and finishing them off with a rocket kick.
a ranger’s best friend
we’ve had a lot of internal discussions about improving ranger pets for a while. the difficult question wasn’t what was wrong with ranger pets, it was how to fix them. well, that answer is finally here.
slotting and swapping pets
rangers now have a total of two terrestrial and two aquatic pet slots. amphibious pets are able to occupy either terrestrial or aquatic slots. rangers can now use f4 to swap between the two valid pet slots during combat. this mechanic works even when your current active pet is defeated, allowing a ranger to quickly adapt when a pet is downed or when a situation arises that calls for a new pet. swapping pets has a cooldown associated with it, and this cooldown is longer if the active pet was downed when the swap took place. a downed pet that was swapped out will be at full health when he is swapped back in. we’ve done a lot of work to make each ranger pet more unique and fill a particular role, which fits perfectly with the fluid, adaptable nature of combat in guild wars 2.
pet controls
pets now have two stances: active and passive. in the active stance, if your pet is doing nothing and you engage in combat, your pet will attack your opponent. in the passive stance, your pet will follow you and not to attack unless explicitly ordered to do so. you’ll be able to toggle between these stances by pressing f3.
ranger pets can be ordered to attack a specific enemy by selecting a target and hitting f1. this action will temporarily overwrite your pet’s current behavior, giving you more direct control over your pet’s actions in complicated combat situations.
species and families
pets no longer evolve. instead, they are set to the level of the ranger, and their stats and abilities are determined by their species. each pet belongs to a species and each species belongs to a family. for example, a snow leopard is a species belonging to the feline family of pets. charming a species unlocks that species for you, allowing you to equip that species into any pet slot whenever you are out of combat. in guild wars 2, a single ranger can collect and use every type of pet in the game without having to worry about stables or leveling the pets from scratch.
each family has three basic skills that define that family. for example, bears are hard to kill, drakes do aoe damage, devourers use ranged attacks, etc. these skills are automatically used by the pet. each species within a family has a unique skill. for example, polar bears have an icy roar that freezes enemies, while brown bears have a roar that removes conditions. this family skill has a cooldown and is activated by the ranger by hitting f2.
cross profession combos
in the past, we’ve talked about one of the more explicit ways in which guild wars 2 characters can interact: cross-profession combos. this system has been in development for some time. we knew it had a lot of potential, but we also knew we couldn’t flesh it out until more of the game was developed. now that seven of our eight professions have been revealed (and the last one is undergoing testing), we have started to flesh out this system and create the building blocks that make it work. cross-profession combo is the term we use, but these combos can also be created by two of the same profession and, in many cases, by a single character.
a cross-profession combo has two important elements; the initiator and the finisher. think of it like a set and spike in volleyball. one action sets up the combo, and another finishes it.
initiators
all combos are initiated by creating an area in the world that changes some skills performed within it. we call these areas “fields” and they come in various flavors. they range from elemental effects—such as fire, ice, and lightning—to other effects like poison, light, dark, and smoke. all fields persist in the world for a time and can be taken advantage of by any number of finishers.
finishers
all combos are completed using finishers. there are categories of finishers, and when a finisher category interacts with a field type it creates a combination. all finishers are actions of some kind, including firing projectiles, leaping, and blasting an area. every finisher can only be modified once, to avoid confusion and stacking. (stacking was in at one time and was incredibly overpowered.)
combos
so what happens when a finisher meets an initiator? here are some examples to get you excited. use ricochet through a firewall to get a bouncing axe that has a chance to burn the targets it hits. leaping death blossom through a symbol of faith will remove conditions from allies near your target. stomp inside a smoke screen to cloak nearby allies. this is just a small sampling of what you can do with combos, and we leave it to you to find them all and combo to your heart’s delight.
combo ui
when two players create a combo, we create a floating notification for each player that shows that they did a combo and which skills were involved. skills also display their field type or finisher type in their description, to help players experiment.
guild wars 2 combat is all about dynamic teamwork. we want to make sure that players are working together, and cross-profession combos are another way we encourage this. almost every weapon has some sort of initiator or finisher which leaves two players ample opportunities to find and capitalize on combos, regardless of profession or other skill choices. all that is left now is for you to find and master them.
翻译
“工程师”专业独有的工具腰带
jon首先提到了“工程师”专业独有的工具腰带,使“工程师”的f1-f4技能键根据装备栏6-9而出现一些治疗和实用技能。然而,工具腰带在《激战2》的开发者们看来有着许多未开发的潜力。“当我们最早讨论“工程师”时,工具腰带只有类似于部分“治愈”和“实用技能”的用途,但是随着我们的深入,尤其是在gamescom上测试了试玩后,我们开始重新设计更酷版本的腰带,工具腰带将会拥有所有“治愈”、“实用技能”的类似版。”jon说到。因此,“工程师”的技能书里增加了超过23种技能。
jon介绍了几个列子,比如“工程师”在装备槽6-9放入药剂h,火焰投射器,光滑的鞋子,和火焰靴,将会在腰带技能栏上出现4种技能:
f1 - 投掷药剂h:朝目标区域扔出药剂h,随机在区域内的同伴产生活力,保护或是回复效果。
f2 - 燃烧弹:你的下三次攻击造成燃烧效果
f3 - 超级速度:在很短的时间内提升移动速度
f4 - 火箭踢: 可以造成一次范围火焰伤害。
除了“工程师”的大幅强化。gw2的开发者们还对宠物进行了改进。玩家现在将会有两个水生宠物和两个陆地宠物栏(两栖宠物两边都可放置)。这给与“游侠”在《激战2》动态的战斗中更多的灵活性,比如在当前宠物死亡后可以立刻再召出一只。“游侠”在战斗中通过f4可以在两种宠物栏里更换,召唤宠物将会有冷却时间。
游侠最好的朋友——宠物
另外,“游侠”对于宠物行为的控制也会更多样。宠物现在有两种姿态:主动和被动,在主动形态,如果你的宠物没有当前目标,而你进入战斗,那么你的宠物会攻击你的目标。而在被动姿态里,除非你明确告诉它目标,否则宠物将只会跟在你身边不会采取任何行动。
“游侠”可以通过f1指挥宠物立即攻击特定的目标,这会让宠物放弃当前行为转而攻击指示的目标。给予玩家在复杂的战况中更有效的命令宠物。
宠物技能和获得也有许多的改变。宠物不再会进化,它们的等级将自动跟随角色等级,免去单独练级的麻烦。宠物根据物种的不同拥有“种群技能”,比如熊,龙,猫等等,种群中的每种生物都有一招独有技能。
跨职业技能组合
最后,如果你喜欢跨职业技能组合的话,这篇文章也有提及。jon在文章中透露了一些更多的举例和全新细节。“朝symbol of faith发射death blossom的话,可以解除目标附近同伴的异常状态。这只是职业技能组合的一小部分,我们会将其他的留给玩家自己去发掘。”
jon详细解释了这个系统是如何运作的:一次跨职业的技能组合包括两个重要部分:起始技和终结技。起始技建立起组合,终结技来结束。
起始技
所有组合都由创造可以影响部分技能效果的区域法术启动。我们叫这些区域“力场”,它们有多种功能。立场可以增强元素效果,比如火,冰和闪电,让这些元素附带其他属性,比如毒,光,暗和烟。所有的力场只会存在一定时间,并可以被任何终结技使用。
终结技
所有的组合都由终结技完成。终结技分为好几类,当终结技的类别和相应的立场接触就会产生组合。所有的终结技都是某种行为,包括发射飞弹,跨越,和轰炸区域。为了避免混淆和叠加,每一种终结技只能生效一次。
技能组合界面
当两名玩家建立起了技能组合,我们会有漂浮的提示告诉两人他们成功发动了组合以及组合是由哪些技能发动的。
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技能说明也会写明它们的力场或是终结类型来帮助玩家实验。
《激战2》的战斗都是围绕着动态和团队合作展开。我们希望能够让玩家相互合作,因此跨职业组合技就是鼓励这点的一种方式。几乎所有的武器都有类似与初始技和终结技的设定,让玩家如论是何种职业或是技能选择也有机会能够发现并发动组合技。剩下的,就全靠玩家自己去发掘和掌握它们了。