《魔兽世界OL》:游戏历经十年 公开暴雪公司的辛苦历程

2012-08-07 3017

暴雪娱乐公司现在“MMOs之王”称呼备受争议。让我们来讨论一下这个游戏巨头行业接下来一步该怎么走。

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喜欢游戏或不喜欢游戏,暴雪娱乐目前仍旧称霸MMORPG行业。《魔兽世界》现在进入它的第八个年头了,虽然在公开订阅中有些小磕磕绊绊,但它仍旧拥有着差不多千万的忠实的玩家。

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我们出版过《燃烧的远征》、《巫妖王之怒》、《噩梦之龙》和现在的《熊猫人之谜》——目前还没有结束。你可能会说暴雪的就MMOs好,但它天才的开发团队是值得钦佩的。大概十年后,人们可能还会沉浸在Azeroth的世界,这点其他的游戏能做到吗?

你可以说这个主意,Irvine和CA早就想到了,因为他们可能是最伟大的游戏观察者,。《EverQuest》、《Asheron's Call》和《Lineage》都出了续集,而且无一例外的都遇到了那个成功前的问题:怎样让玩家从一个老游戏里走出来再去接受一个新游戏?目前暴雪的答案很简单:你不能,你只要加强创作力,不强行把世界固在一些岛屿上,也不把初学者和资深玩家之间的差距拉得太大就行了。

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我最欣赏的一点是这种做法目前为止效果不错,《魔兽世界》的故事在继续着,受到更多人的欢迎,几乎十年地位一直主宰着在线游戏——但是就像Echo和Bunnymen所说:“没有什么是永盛不衰的。”

《魔兽世界》,可能还很有魅力,但也开始显现出它的年龄。引擎倦了,机器旧了,许多年后穿梭在同样落满灰尘的Azeroth补丁中,我们之间大部分人会开始向新的世界进发。我们想要一个结局或者新的开始,其他很多人会想阻止我们,或用不同的方法让我们失败,不禁有一个问题:“暴雪将来会怎样呢?”专业玩家网魔兽世界WOW专区提供魔兽世界下载,WOW插件,天赋模拟器等服务,是国内最大的魔兽世界官网合作网站之一.

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Blizzard Entertainment is arguably the "king of the MMO hill" right now. In a new column, we take a look at potential next steps for the gaming giant. See what you think and then add your comments to the mix.

Love 'em or hate 'em, those guys and gals at Blizzard are still the incumbent monarchs of the MMORPG realm. World of Warcraft is now heading into its eighth year of existence, and with a few minor bumps on the road of subscription, the game is still holding firm with just under ten million loyal players.

We've had Burning Crusades, Lich Kings, grumpy dragons, and now Kung Fu Pandas - and there's still no end in sight. Say what you will about Blizzard's particular brand of MMOing, but the intelligence and guile of its development team is something to admire. Almost a decade later, people are still as plugged in to the world of Azeroth as ever: which other online game has managed that feat?

You could say the minds over at Irvine, CA, have managed all of this because they are possibly gaming's greatest observers. EverQuest, Asheron's Call, and Lineage all released sequels, and without exception, all stumbled over that question of succession - how do you detach players from one game, and coax them into investing as much time in a new one? So far Blizzard's answer has been one of collective simplicity: you can't - just expand creatively, without forcing the world into a mass of glued on islands, with newbies and veterans miles apart in terms of progression.

And I think most will agree that this approach has worked thus far. The myth of WoW has grown, its popularity soared, and for almost ten years it has dominated the online scene - but like Echo and the Bunnymen sung: "nothing lasts forever."

World of Warcraft, graceful as it may be, is starting to show its age. The engine is tired, the mechanics all-too-familiar, and now after years of treading through the same dusty patches of Azeroth, most of us are starting to develop that new world itch. We want a sequel or a new IP; something else to stomp our boots all over and corrupt in entirely different ways: what's it going to be Blizz?

 

 

 

 

 

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