《激战2》访谈:游戏发布前情景大揭秘 团队紧张测试中

2012-08-10 2052

《激战2》访谈:游戏发布前情景大揭秘 团队紧张测试中

《激战2》是那种甚至在发行前就是传说的游戏,让我们正在进入游戏发展最鼎盛的日子。我们有机会采访了这游戏的开发者Mike Zadorojny,采访了他关于游戏的发布。请继续阅读!

我们采访了来自ArenaNet的游戏设计师Mike Zadorojny 来谈论了游戏《激战2》发布前最后几周的情况。Mike就ArenaNet准备发布时的理念说了一些令人惊讶的事情,也涉及了一些他最喜欢的游戏技术。我们也问了《激战2》是怎样形成来改变MMO市场和我们玩的在线游戏的形式。毫无疑问,《激战2》从许多方面来说是一个纯粹的沙盒游戏,同时还关注dev创建的核心内容。所以让我们来了解一下Mike “Z” 所谈到的几个元素,打起精神期待《激战2》的发布,同时小小八卦一下游戏发布后会有怎样的反响效果。

Mike带着我们经历了典型的ArenaNet在发布游戏前期的一天。工作室每个人都在严肃地试玩游戏和测试内容。系统调整,漏洞修补,大家都在处理游戏中所有能被改进的区域。开发者正在通过探索故事的内容,地下城,甚至是开放的世界来回顾各种细节以确保事情进展顺利。我们问了Mike团队的发布计划以及对可能发生的问题的故障分析。Mike解释,为了顺利发布,他们对每项工作都非常重视。他们也随时准备应对任何有可能出现的问题,利用强大的系统来解决它们。从技术角度,游戏环境下他们会经常更新。这可以面对可能碰到的任何问题并允许玩家们进入游戏和游戏中不会被打断。总的说来,Mike强调了顺利发布的希望,他也相信他们的团队是不怕困难的。专业玩家网为你提供最便宜的游戏CDK代理IP,来这里,是你最正确的选择!

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Guild Wars 2 is one of those games that is already legendary before it's even released and we're getting very close to that most awesome of days. We had the chance to chat with Game Designer Mike Zadorojny about launch. Read on!

We had the chance to talk with Mike Zadorojny (Game Designer) from ArenaNet about the final weeks of Guild Wars 2 development before launch. Mike had some amazing things to say about the philosophy at ArenaNet going into the launch as well as some of his favorite game mechanics. We also addressed how Guild Wars 2 is shaping up to change the MMO market and the style of games we play online. Make no mistake, Guild Wars 2 is very much a sandbox MMORPG in many respects, while still focusing on dev-created content at its core. So lets go through some of the elements that Mike “Z” talked about and best of all get psyched for the launch fo Guild Wars 2, and also a tidbit of info on what might be coming to the game soon after launch!

Mike took us through what a typical day is like at ArenaNet this close to launch. Everyone at the studio is playing the game heavily and double checking content. Tweaks, bug fixes, and any areas the game can be improved upon are being worked on right now. Devs are going back through to explore content in story, dungeons, and even open world to make sure things are smooth. We asked Mike the team’s plan for launch and trouble shooting any types of issues that come up. Mike explained that they are working on things very heavily now to host a smooth launch. They are also prepared to adapt to any issues that arise by having a very strong system in place to fix problems as the come up. From a technical side, they can iterate changes really fast in the game environment. This plan is set up to combat any issues that may come up and allow players to get into the game and keep playing without interruption. Overall, Mike stressed the hope for a smooth launch and believes the team is ready to handle issues.

 

 

 

 

 

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