《星球大战》:社交系统详述 开发者称不会影响其他功能

2012-08-10 4142

这周星期三的《星球大战》主要讲述了游戏幕后怎样看社交系统的故事。设计师Victoria Dollbaum在团队考虑如何创建系统,鼓励玩家们互动的问题上给出了自己的见解。

社交系统完全是玩家们自己选择进入的,这个你要知道。我的目的就是提供你想进入的系统,这样你可以得到自己想要的奖励。你们中有些人很不喜欢房屋系统。这是一个玩家常见的所担心的问题,这些系统将会占用其他功能升级的时间,比如战斗方面或内容方面。让我来减轻你的忧虑,我正是社交系统的设计者,所以我所有的爱和注意力都倾注在提供你们房屋和其他重要的社交功能上,当然,这不会影响其他队你们来说重要的功能的发展。专业玩家网是集各种热门游戏 外挂,游戏工作室外挂的专业站点。

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This week's WildStar Wednesday features a behind the scenes look at the social systems that will ship with the game. Designer Victoria Dollbaum gives her unique perspective on the hows and whys the team utilized when considering how to create the systems that encourage player interaction.

Social systems are entirely opt-in, that's important for you to know. My intent is to provide systems that you want to participate in, and that you're sufficiently rewarded for choosing to participate. There are those of you out there that are so fundamentally against systems such as housing. It's a common player worry that these systems can take away from the development time of other features such as combat or content. Let me ease your worries in that I am strictly a Social Designer, so all of my love and attention goes into providing you guilds and housing and other crucial social features without interrupting the development of all those other features that are essential to you.

 

 

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