《英雄城市》:Matt Miller谈24章复活 透露故事情节将会始终清晰

2012-08-13 3112

《英雄城市》的第24章复活里又升级了。我们有机会和高级首席设计师matt miller,谈谈这个版本,说了说它又给游戏带来了什么新的东西。看看并说说你的想法。

mmorpg网:你在复活里最得意的设计理念是什么呢?把游戏变得更加复杂精彩吗?

matt miller:我喜欢游戏的整个故事是向前发展的。我们在建立故事主线之前的情节。比如,在23章后,古罗马禁卫军成了教权主义的牺牲品,那么24章就围绕许多禁卫军复活后在原始地球上建立家园展开。这种故事叙述方式和你在升级过程中事情的正常时间线是不同步的,但是不管你是几级,我们都能弄清楚事情从一开始发生后各种元素之间的联系。专业玩家网游戏工作室联盟提供最新国内外游戏信息,游戏赢利,游戏币装备交易,及周边产品信息服务!

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City of Heroes is expanding again with Issue 24: Resurgence. We had the opportunity to chat with Senior Lead Designer Matt Miller about the expansion, what it brings to the game and much more. Check it out and then discuss the interview in the comments.

MMORPG: What are your favorite design concepts in Resurgence? Is making changes to the game more difficult because of its rich history?

Matt Miller:I love the fact that the overall meta story for the game is moving forward. We build upon the storylines of previous issues. For example, after Issue 23, Praetoria was devastated from the Magisterium Incarnate Trial. Much of Issue 24 deals with the repercussions of that as many signature Praetorians make a new home on Primal Earth. This kind of story telling happens “out of sync” with the normal timeline of things that happen to you in order of your leveling up, but we make it clear on the contact introduction that elements of the content that contact gives assume events from a previous issue have taken place, no matter what level you are.

 

 

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