《荒野星球》:物品系统打造多元性 奖励多优惠多

2012-08-16 1425

官方网站最新消息,这周,Jeremy Wood发表了一张帖子,引起不错的经济效益,给团队起了表率作用。团队的目标之一就是能尽量多给玩家奖励,通过在各种情况下给各路玩家大量的奖励来保持物品热销。

“达到目标的一种方法就是把东西做的更加有趣有特色。为了好的结果,我们创建了一个物品系统支持更复杂有力的修改。游戏里大部分物品都具备可修改性,通常,你能得到的最好的装备都会需要许多其他东西的组件,这样才能发挥它最大的潜能。我们的目标是物品有足够的多元性,没有最好,而不是根据你的选择和游戏类型而选的具有同等可修改性的物品。这一切和我们打造系统密不可分,结果比我们习惯的哪种简单的物品进出有趣多了。专业玩家网为游戏工作室提供最新的网络游戏排行榜,最新网络游戏大全等

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The latest WildStar Wednesday has been posted on the game's official site. This week, the economy shines in the spotlight with a new dev blog written by Jeremy Wood, Lead on the Economy Team. One of the team's goals is to give players lots of incentives to keep the item hunt ongoing through a variety of rewards for all types of players in all sorts of situations.

One of the keys to achieving that goal is to make items more interesting and varied. To that end, we have created an item system that supports complex and powerful modification. Most items in the game are potentially modifiable, and often the best items you can get will require components from various other sources in order to unlock their maximum potential. We aim to have enough complexity that there will never be one "best" helm, but instead many equally viable modifications of different helms to choose from based on your own preferences and play style. This all ties in heavily with our crafting system as well, which as a result is far more interesting than the simple items in/item out that we are all used to.

 

 

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