《DayZ》:开发商透露玩家可以自行建造实体建筑

2012-08-16 4045

《DayZ》开发团队的Dean Hall和Marek Spanel做了一个简短的报告。看上去《DayZ》的玩家可以创造“实体建筑”,这可能包括在门户网站上创建一座地下圣殿。(比如路上的一个壁炉)

我刚在科隆游戏展的BIS看台和Dean Hall还有Marek Spanel交谈得很愉快,而且我发现了几件有趣的事。第一,《DayZ》的单机版,Dean Hall希望到年底前可以完成“实体建筑”的开发。Dean Hall形容了他对游戏里玩家自行创建系统的未来的看法,这其中包含了例如门户网站上穿越黑俄罗斯的地下基地的例子。他描述了玩家如何把它挖出来,凝固它,进行水培,甚至最终目睹它们倒塌。第二件有趣的事就是Chernarus正在重做(“Chernarus Plus”)以腾出更多的空间给新建筑,说得更详细点就是全新的区域。游戏的新地图似乎会作为未来单机版计划的主要部分。专业玩家网-新一代游戏交易平台,游戏帐号交易,游戏代练交易,是最安全的游戏交易平台

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Rock, Paper, Shotgun has a brief report from DayZ's Dean Hall and Marek Spanel. It seems that DayZ players will have the ability to create 'instanced buildings' that might include underground sanctuaries accessed through portals (i.e. a grate in the road, etc.).

I was just having a lovely chat with Dean Hall and Marek Spanel over at the BIS stand at GamesCom, and a couple of things emerged that I thought were interesting. Firstly, the Day Z standalone, which Hall anticipates arriving before the end of the year, could eventually have “instanced” building. Hall described how he saw the future of player-driven construction in the game consisting in underground bases that would be instanced from portals (“a grate in the ground”) across Chernarus. He described how players could dig it out, concrete it, building hydroponics, or even see it collapse on them. The second thing that was interesting is that Chernarus is being redone (“Chernarus Plus”) for the release with more enterable buildings, more detail, and even entirely new areas. New maps for the game will, apparently, be a major part of the plan for the standalone in the future.

 

 

 

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