《魔兽世界》:游戏应该将免费玩的范围升至60级吗?

2012-08-17 2255

随着《熊猫人之谜》的出现,《魔兽世界》想继续保持着MMO界的第一。似乎暴雪公司竭尽思考来使它保持巅峰状态,其中有一条就是开放新的F2P元素并开拓现金市场。来看看我们的报道。

以下是我的提议,不赌博,暴雪将会及时这么做来代替直接“免费增值”混合模型。暴雪应将免费范围开至60级,带动一下现在长时间停滞不前的区域,并针对游戏推出一些装饰品和便利品来盈利。其实在暴雪网上已经可以用游戏币来买一些东西,所以为什么不在用户界面增加一个“集市”来让人们使用暴雪的金币,甚至可能《暗黑3》这样做都成功了,暴雪想要靠着这些装饰品和小玩意儿来成功?再说,一旦玩家们升至60级,物品就可以对他们降价销售,也可以要求他们订阅其他东西。你们已经给了玩家自由玩1-20级的权限,为什么不加到40级来保持低等级玩家一直处于中间力量呢?专业玩家网网游交易平台提供最新的魔兽世界游戏币交易、魔兽世界游戏币出售、魔兽世界游戏币购买等交易信息!

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With Mists of Pandaria looming on its horizon, World of Warcraft will likely continue as the #1 MMO on the planet for a good while yet. Still, it seems prudent for Blizzard to contemplate ways to keep it on top, one of which is opening up new F2P elements and expanding the real money marketplace. See why we think so in our latest edition of the WoW Factor.

Here’s what I’m proposing, nay betting, Blizzard will do in time: Instead of a straight up “freemium” hybrid model, Blizzard should open up all of WoW’s 1-60 content for free, populating the now long-stagnant lower level areas, and monetize it with various cosmetic and convenience items. Hell, the monetization is already there with the plethora of extras you can buy on Battle.net, so why not add in a “Bazaar” to the UI and let people spend their Blizzard monies, perhaps even what has been earned in Diablo 3, on WoW trinkets and baubles to fluff up their experience? And then, once players have hit 60, offer them reduced price upgrades to further expansion content, and require subscriptions for anything Outlands and beyond. You already give players unrestricted access to the 1-20 game, why not add the last 40 levels and help keep the lower half of the leveling content populated?

 

 

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