《荒野星球》:开发商扬言游戏每个环节都会有趣

2012-08-21 1782

《荒野星球》制作团队日前正计划争取让游戏有不小的进展。

就像广告所宣传的那样,《荒野星球》将体现一个反复出现的主题。Carbine工作室显然下定决心要确保游戏每一级都很好玩,这个目标连我听了都有些腿软。这是一个明智的宣传,我们好像都变得很期待,就像大炮时刻准备对准强大的终极Boss。专业玩家网为你提供最便宜的游戏CDK代理IP,来这里,是你最正确的选择!

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In our latest preview, we take a look at WildStar and how the team plans to make progressing through the game a blast. See what we found out and then leave us your thoughts in the comments.

If it all works as advertised, this is going to be a recurring theme in Wild Star. Carbine Studios apparently is intent on ensuring that the experience of migrating from level one to level cap is a fun one, a goal that kinda makes me go weak at the knees. Raids-wise, it looks like we'll be able to expect things like cannons to use against the massive end-bosses.

 

 

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