《激战2》:团队加紧工作保证实现游戏引擎顺利、稳定的更新和优化

2012-08-23 2743

Bill Freist在《激战2》的官方博客更新了一则新帖子,他是ArenaNet质量部的一员。Freist帖子里说团队正努力工作,得保证最终实现游戏引擎顺利、稳定的更新和优化。

《激战2》的引擎程序员主要负责游戏客户端和终端在过去两个月的改进和提升,包括几项能够实现性能收益不同的优化。因为我们努力来尽可能地保证用户们最顺利的体验,当游戏顺利通过测试保证稳定性的同时我们只做了这几项改变。玩家们在这周末的活动和压力测试中将会体验到这些改变。专业玩家网为游戏工作室提供各类热门游戏点卡销售,充值等服务,应用尽有,放心选购。

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The Guild Wars 2 blog has been updated with a new post from Bill Freist, part of ArenaNet's QA department. Freist's job in the post is to talk about how the team is working to ensure a smooth, stable experience by implementing back end changes and optimizations to the game engine.

Guild Wars 2 engine programmers have made major client-side and back-end improvements over the past couple of months, including several different kinds of optimizations that have led to performance gains. Because we strive to ensure the smoothest player experience possible, we try to implement these changes only when they’ve been appropriately tested to ensure stability. This has led to the fluctuation in performance that many players have experienced through the Beta Weekend Events and stress tests.

 

 

 

 

 

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