《激战2》:游戏主要技术来自Havok人工智能和Havok物理模拟引擎

2012-08-29 2479

作为我们《激战2》发布当天的持续报道的一部分,我们有一些趣事要和大家分享。首先是这游戏的动力来源于Havok人工智能和Havok物理模拟引擎。第二,官方Brady的签名系列和限量版游戏指南今天将发行。

ArenaNet可以利用Havok人工智能来生成一个可在大范围动态的开阔的空间可驾驶的装置。这个引擎有着良好的比例来支持领域的大小,通过流媒体和实例化保持内存占用低。Havok物理模拟引擎利用杠杆原理来设计基础的人物移动当然也有更多动态和复杂的动作像那些带方向动作的战争等等。专业玩家网为游戏工作室提供最新的网络游戏排行榜,最新网络游戏大全等

3D_GW2_LE.jpg

 

As part of our ongoing coverage of all things Guild Wars 2 on launch day, we have a pair of news bits of interest to some of our readers. The first is that the game is powered by Havok AI and Havok Physics. The second is that the official Brady Signature Series and Limited Edition game guides are out and published for today's launch.

ArenaNet was able to utilize Havok AI to generate a diverse set of navigable spaces in a large, dynamic, open world. The engine scaled well to support the magnitude of their worlds while keeping the memory footprint low through streaming and instancing.  Havok Physics was leveraged for basic character movement as well as more dynamic and complex behaviors like those seen during action-oriented combat.

 

 

免责声明:部分内容转自其他媒体,转载目的在于为游戏工作室传递更多信息,如因作品内容、版权和其他问题请 联系客服