《Defiance》:游戏在2012西雅图游戏展(PAX)中展现PvP

2012-09-05 1851

在上周末的西雅图游戏展中,我们了解了一下Trion Worlds的《Defiance》。现在我们来一起看一下游戏里的PvP吧!

我曾经看过Trion的《Defiance》。我知道大多数喜欢射击的玩家都很喜欢他们的一些PvP模块。我们看到《Defiance》的PvE内容涉及了动作、大型户外战斗、关卡和类似于我们在《裂隙》中喜欢的一些活动。但是我们可以看到,在西雅图游戏展中我们接触的只是游戏的PvP实例。游戏也准备在明年同时在360游戏机和PS3上发布,这两者玩起来互相不影响。专业玩家网为游戏工作室提供各类热门游戏点卡销售,充值等服务,应用尽有,放心选购。

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During PAX Prime last weekend, we had the opportunity for some quality hands on time with Trion Worlds' Defiance. We got a good look at PvP in the game and have a full preview for our readers. Read on!

I’ve been eagerly watching Trion’s Defiance. I know most folks who are shooter fans love them some PVP, but for me I love it when I can mix in both PVE content and competitive shooting. We’ve seen Defiance’s PVE content in action, big open world battles, quests, and events similar to what we’ve grown to love in Rift. But what we saw at PAX Prime was an example of the game’s instanced PVP. I sidled up to one of the PC stations (the game is also launching simultaneously next year on the Xbox 360 and PS3, though each will play separately from the others), and chatted with Bill Trost, Defiance’s Lead Game Designer.

 

 

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