《英雄城市》:年底游戏和完美工作室即将关闭 公开回忆视频
随着年末《英雄城市》和完美工作室的关闭,我们这周再来看看这个游戏。
思想追溯到2002年或者可以是2004年,那时候游戏刚刚正式发布,你们可以想象到那时候MMOs是什么样的。Cryptic工作室的确在游戏设置和主题上都做了一些创新,把注意力放在“动作战争”上,后来这就成了一个很流行的词语,玩家们也会不分等级互相组队,划分党派来执行任务、进行游戏。你可以徜徉在天空,穿越城市,快速通过地下道,投掷火球如流星般飞去,或者用石锤将敌人粉碎。这些都是开发者们第一次努力想将游戏推进市场时做的努力。最新最全的 国外游戏下载相关资讯、经验、信息尽在专业玩家网
With City of Heroes and Paragon Studios set to close by the end of the year, we're taking some time this week to reflect on the game.
Really try and think back to 2002 or even ahead to 2004 when the game officially launched and consider what MMOs were like at the time. Cryptic Studios was really going against the grain both in gameplay and theme. City of Heroes focused on doing ‘action combat’ before it became a buzzword and players could group up with each other regardless of level and party size due to the way the game’s instanced content and sidekicking system worked. You could fly around, leap across the city, speed through tunnels, all the while tossing fireballs, going super nova, or just smashing some dude into the air with a hammer made entirely of stone. This all from a first-time developer that really fought an uphill battle trying to bring the game to market.