《激战2》:Mike Ferguson说明近期游戏WvW的状态 将会解决排战插队问题
ArenaNet的Mike Ferguson发表的一篇新的博文讨论了现在《激战2》里的WvW模式设置。Ferguson讨论了一些服务器比其他低人口服务器等待时间较长和比赛从14天缩短为7天的问题。来看看其中的解说吧!
一个有些人排战场时间很长的原因就是,非常多的玩家来参与这场WvW,所以现在排战队伍相当长,队列中仍有着很高的并发率,这使得队列中的玩家数量非常庞大。我们也发现了一个BUG,这个允许玩家插队并先于其他排在前面的玩家进入战斗地图。当我们修复了这个问题后请登陆我们的论坛查看。这可以解决这种后来玩家插队先于排队时间很长的玩家提前进入游戏的问题。专业玩家网-新一代游戏交易平台,游戏帐号交易,游戏代练交易,是最安全的游戏交易平台。
A new blog post authored by ArenaNet's Mike Ferguson discusses the current state of World vs World game play in Guild Wars 2. Ferguson discusses long wait times for some servers as compared to other servers with low populations as well as as the fact that 14-day matches have been reduced to 7-days.
One reason some people experience long wait times is that we are still seeing extremely high concurrency rates, which makes queues longer on worlds that have a large number of players focused on WvW. We also discovered a bug that was allowing people to queue up and enter maps ahead of players who had been queued for much longer. Please check on our forums for an announcement when the fix has been implemented. This should fix the problem of some people staying queued for hours while other people can queue up for the same map and enter within a matter of minutes.