《灭国战争》:区别于传统MMO、RTS游戏 本质上是具团队精神的策略战争控制游戏

2012-09-21 3103

RTSGuru网发布了一篇新的社区讨论帖,讨论《灭国战争》(《End of Nations》)和传统的MMO、RTS游戏有什么区别,但这并不是偶然,这是仔细思考和创造一个很特别的游戏的愿望所驱使而成的。我们来简单了解一下:

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在过去的2周里,我们非常关注RTSGuru网《灭国战争》打破传统MMO和大多数即时战略游戏的框架这件事情。那就是我们一直非常专注于游戏与传统的区别这一视角。现在,我们来关注游戏是什么,也来了解为什么恰恰Petroglyph支撑起了整个游戏。那么《灭国战争》到底属于什么类型呢?从游戏核心上来说,《灭国战争》是一个具团队精神的策略战争控制游戏。专业玩家网为游戏工作室提供各类热门游戏点卡销售,充值等服务,应用尽有,放心选购。

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RTSGuru.com editors have put together a terrific new editorial discussing End of Nations and how it does things differently from both traditional MMO games and traditional RTS games, but not by accident. It’s the result of careful consideration and the desire to create a very specific gaming experience.

Over the past 2 weeks, we’ve looked extensively at how upcoming RTS End of Nations is breaking from both MMO conventions and the conventions of most real-time strategy games. That is, we’ve been focusing on the game from the perspective of what it isn’t. Now, we’re going to take a look at what it is and why exactly Petroglyph is building the game this way. So what is End of Nations? At its core, End of Nations is a team-oriented tactical combat and control game. Of course that description doesn’t help too much without an understanding of what exactly is meant by “team-oriented tactical combat and control.”

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