《激战2》:北美和欧盟透露排队队列数据 呼吁玩家们注意参战地区要平衡

2012-09-22 3151

ArenaNet的Mike Ferguson对北美和欧盟的《激战2》(《Guild Wars 2》)WVW的队列规模都进行了一下概览,对每个PvP战区进行了一个为期四天的统计。

激战2.jpg

我们认为这些图表中的信息对于人们来讲非常有用,它说明了为什么一些地区等待的时间要比别的地方久一些。希望这些信息能帮助一些人决定离开那些世界人口很拥挤的地区,到人口相对较少(或无人)的区域去,这也可以减小超载世界的压力,壮大比较小的世界。

我们从这个时间间隔中还看到了其他的信息:

1、几乎30%的玩家登录到游戏WvW排队等候

2、大约3%的玩家从未登录过,也没排队。专业玩家网为游戏工作室提供最新的网络游戏排行榜,最新网络游戏大全等

 

ArenaNet's Mike Ferguson has posted a graphic look at the queue sizes for Guild Wars 2 worlds in both the EU and in North America. Data was collected for each world over a four day period and shows the length of lines for each of the PvP battle zones. 

We thought these charts would be useful information for people to see, as it helps illustrate why some worlds have much longer waits than others. Hopefully it will also help some people decide to leave some of those higher population worlds for one of the worlds with smaller (or no) queues, which would reduce the queue pressure on the overloaded world and help provide more manpower for the smaller world.

Some other information we gathered from this timespan:

1、Almost 30% of the total players who logged into the game queued up for WvW

2、About 3% of the total players who logged in and queued never got in.

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