《战机世界》: GDC Online游戏空中混战大讨论 重视制作精良度

2012-10-17 3707

在上周Austin举办的的GDC Online上,我们找到了战网(Wargaming.net)的Victor Kisly来讨论关于《战机世界》(《World of WarPlanes》)这款即将正式发布的空中游戏里的空中混战。来看看我们都带来了哪些信息,你可以就此发表评论。

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我们谈了谈《战机世界》的相关信息,还询问了游戏将在哪里发布。Victor解释说获得BigWorld(一个最近发布的技术设置),这对他们构建游戏很有帮助。现在他们可以对游戏进行设置和修改来节省时间。最大的挑战就是继续被游戏带着走,他们想确定的是飞机是否可以飞行得更好。现在,《战机世界》团队非常重视游戏设置和制作精良度。他们想要飞机看起来和感觉上都可以让玩家有很轻松的体验。制作团队目前仍在不停地测试和修改,以致游戏达到最好效果。网游工作室想要进行游戏交易,游戏出货请关注国内最安全的游戏交易平台--专业玩家网

 

During last week's GDC Online in Austin, we managed to catch up to Wargaming.net's Victor Kislyi to talk about World of WarPlanes and about dog fighting in the aerial combat game prepping for official launch. See what we discovered and then leave your thoughts in the comments.

We talked about World of Warplanes and where the game sits this close to launch. Victor explained that the acquisition of BigWorld (a recent technology purchase) has helped them a lot on the building the game. They now have an engine they can modify and work with which gives them a much faster time to make changes. The biggest challenge continues to be the controls of the game and they want to make sure that all planes fly well and more importantly fight well. The Warplanes team is heavily focused on gameplay and polish right now. They want the look and feel of flying a plane to be a great experience even for casual players. The team has been doing endless tests and tweaks to get it right.

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