《激战2》:新系统Living Story将有更多新变化

2013-03-02 2590

《激战2》:新系统Living Story将有更多新变化

《激战2》博客上,Living Story制作团队的Angel McCoy更新了博文。团队几个月的努力将有什么成果呢,Living Story方面三月又将发生什么事情和有什么计划呢?专业玩家比价器为您提供各款游戏比价器,让您购买到最便宜的游戏币。专业玩家网还提供暗黑破坏神3、地下城与勇士等主流游戏的实时交易行情报表供您查询!

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在过去几个月Living Story的设计过程中,我们已经克服了众多的困难。在一个网络游戏环境中创作本身就是一个巨大的难题。我们希望避免时间的矛盾。例如,从一个玩家的角度来看,个人故事的展开要跟Living Story同时进行,但同一个人物又怎么能同时出现在两个地方呢?此外,我们假设某人在80级就死了还是做出相反地假设呢?这就有可能出现的矛盾,所以我们写Living Story情节的时候必须细心。我们已经转换思想去适应。这着实费了我们很大劲。

为了方便你我,三月底我们将在Living Story上推出一组特定的人物。提示:一个是norn,一个是charr。现在不会透露太多,但知道你很快就会看到前两个角色,希望你能像我们喜欢他们一样。

 

Guild Wars 2 : More About the Living Story

The Guild Wars 2 blog has been updated with a new article by Angel McCoy from the team. The post lays out what the team has been working on over the past couple of months and how the Living Story will be evolving for players in a big way starting at the end of March.

Over the past few months of design work on the Living Story, we’ve overcome many challenges. Writing story in an MMO environment resembles building a giant puzzle. We want to avoid temporal paradoxes, for example. From a player perspective, the Personal Story is unfolding simultaneously with the Living Story, but how can characters be in both places at the same time? Furthermore, do we all presume that So-and-So is dead, because he died at level 80, or do we assume the opposite? There’s a minefield of possible paradoxes that we have to carefully move through when writing the Living Story, and we’ve had to shift our thinking a bit to accommodate that. This has taken a lot of thought and forethought.

In order to make this easier on ourselves, and on you, we’ll be introducing a set of characters specific to the Living Story, at the end of March. Hint: one’s a norn, and one’s a charr. I’m not going to tell you more than that right now, but know that you will soon be meeting the first two of these characters, and we hope you like them as much as we do.

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