《开拓者OL》 :美术指导谈如何赋予游戏中的角色以生命

2013-03-08 2802

《开拓者OL》 :美术指导谈如何赋予游戏中的角色以生命

Goblinworks已更新《开拓者OL》官方网站,那是这款游戏的美术指导Mike Hines的一篇博客。帖子谈及制作团队是如何赋予《开拓者OL》中的角色生命的,还向读者展示了一些有趣的画面。专业玩家网比价器是美服和欧服魔兽世界金币领域最专业的比价网站,向游戏工作室提供最及时准确的魔兽世界金币WOWGold出货价格及出货方式查询,游戏收货商家信誉查询,风险查询。

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我们的初衷是改进玩家角色和设备。对于游戏中人物的装备,盔甲,武器和特性,有很多不错的点子。但是,对全套设备我们必须有一个统一的视觉主题,在游戏尺寸和质量上面也有一个良好的阅读能力,并确保他们看起来真棒,适合进入开拓者的世界。最重要的是,男性和女性角色,我们必须作出相应的应变设备。这是一项艰巨的任务,但我们已经做了很多努力。开始我们所有的工作人员都没有一个好的点子,因此我们开始和Goblins Da 跟Stephen 做了很多快速的3D概念来获取整体设计的灵感。

 

Pathfinder Online : The Story in Pictures

Goblinworks has updated the Pathfinder Online site with a new blog post by Art Director Mike Hines. The post tells of the way the team is bringing characters to life in the Pathfinder Online world and he presents readers with several intriguing screens.

One of our primary focuses has been developing the player characters and their equipment. There are volumes of great ideas for character equipment, armor, weapons, and characteristics in the Pathfinder Roleplaying Game database, but we've had to distill down the consistent visual themes and details into full sets of equipment that have a unified progression, read well at in-game sizes and quality, and make sure they all look awesome and fit into the Pathfinder world. On top of that, we have to make corresponding variants of equipment sets for male and female characters of all player races. It is a huge task, but we've been making a lot of great progress. We were without an on-staff concept artist for a while, so we started with Goblins Da and Stephen doing a lot of quick 3D concepts to develop the larger shapes and get a feel for the overall designs.

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