美服《无尽的任务2》游戏视频展示

2013-09-03 1657

游戏视频展示,具体内容如下:


 绝对令人难以置信的动画/运动系统。想象他们PVP战斗,PVE的场景。
1.玩家将在地标附近集聚, 这是受保护的地区,可传送。他们是社会中心和玩家市场。 
2.玩家将去探索收集资源, 在逐渐形成的大陆上插下地标。
3.大多数建筑资源需要向其他玩家购买或聚集, 尽管有“超级成分”, 如泥土,  我们是无限供应的。
4.玩家或许可以在地下区域设地标。

5土地所有权可以与合作公会的朋友分享。
6.游戏中加入马, 他们将像玩家角色一样滑下陡峭的山坡。虽然我们不会看到马跑酷。
7.玩家可以随时在服务器间移动。
8.朋友列表、文本聊天、语音聊天、面部识别系统都在。
9.间隔拍摄工具可以让玩家记录高速版本的公会,直接向YouTube发布。
10.将会有一个公会系统, 以及一个“合作社构建“系统,可以满足因大型任务临时组队的要求。
11. 一旦发布,地标玩家就会被送入无尽的任务2, 玩地标将解锁冒险家职业。专业玩家网为台服游戏工作室提供游戏加速器,游戏辅助

视频网址:http://www.youtube.com/watch?feature=player_embedded&v=bJNPCGVR7Zs


原文

Absolutely incredible animations/movement system. Imagine PvP with this stuff and imagine what PVE scenarios they can make.
1.Players will spawn near landmarks, protected areas which can be teleported to. They’ll act as social hubs and player marketplaces—Georgeson hinted several times at a deep simulated economy during our meeting.
2. Players will then explore to gather resources, and stake a land claim (almost) anywhere on the procedurally-generated continents.
3. Most building resources will need to be purchased from other players or gathered, though there are “super commons,” such as dirt, of which we’ll always have an unlimited supply.
4. Can players stake claims in subterranean areas? “Probably,” says Georgeson.
5. Land claims can be shared with friends for co-op builds.
6. Mounts are in, and they’ll move like the player characters—sliding down steep hills, for instance. We won’t see horses doing parkour though. Boo.
7. Players will be able to move between servers at any time.
8. Friends lists, text chat, voice chat, and SOEmote are all in.
9. A timelapse tool will allow players to record high-speed versions of their builds and publish them directly to YouTube.
10. There will be a guild system, as well as a “co-op buildout” system for temporarily grouping up to work together on large projects without a full guild structure.
11. Landmark characters will be transferable to EverQuest Next when it releases, and playing Landmark will unlock the Adventurer class.

 

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