美服《暗黑3》玩家提出副本改善意见 官方回答透出新特点

2013-09-20 1004

Q: 随着夺魂之镰的不断变化,我认为现在是讨论如何改善暗黑3 中一些经典东西的好时机。 我想说说当下的地下城和环境应如何改善,他们需要增添更多元化的、危险的、可怕的因素。
 
1. 更深的地牢深度
2. 更独特的地下城“房间”
3. 更大的和更多样的布局
4. 新的地下城
5. 新环境“展开图” 延伸
6. 新环境“展开图”

A:环境及其产生的本质是夺魂之镰关注的一大焦点。 你的一些想法我们的开发团队已经在尝试, 特别是开发新的展开图、布局和地下城。当然,这是可以预料到的——你将访问新场所,也没有太大的意义,他们看起来跟你以前探索过的太相似。
我们的一个主要目标是创建给人感觉无限延伸辽阔的副本,那种你甚至会迷失副本。这种感觉并非只局限于地下城, 随机区域及室外区域的规模我们也在研究。专业玩家网为美服,欧服,亚服,韩服等外服游戏币收货商,游戏工作室提供游戏担保交易平台。

 
原文

So with all the Reaper of Souls changes, I think it would be a good time to discuss how we can improve some things in Diablo III Classic. I wanted to iterate on what might be able to be done for the current dungeons and environments (as the title suggests). They need to be more diverse, dangerous, and awesome. This isn't the first time anyone's proposed these changes -- but I've compiled a lot of them to be discussed.
1. Deeper Dungeon Depth
2. More Unique Dungeon "Rooms"
3. Larger and More Varied Layouts
4. New Dungeons
5. New Environment "Tile" Spawns
6. New Environment "Tiles"

Environments and the nature of how they spawn is a big focus for Reaper of Souls. Some of the ideas you've touched on are ones that our development team is already experimenting with, particularly the development of new tiles, layouts, and dungeons. Of course, that's to be expected - you'll be visiting new locales, and it wouldn't make too much sense for them to look too similar to the places you've already explored. ;)

One of the major goals, however, is to create those dungeons that feel sprawling and vast, the kind you can get lost in. This feeling isn't meant to be restricted solely to dungeons, so the randomization and size of outdoor areas is also being looked at.

Hopefully, we'll be able to share some more details regarding the environments and their nature as we approach Blizzcon. I think you'll be as excited as I am with what's to come. =)

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