美服《暗黑3》即将引入命中等级限制

2013-09-30 1407

Q:魔兽中的命中等级即将应用到《暗黑3》中,这是你必须要具备的属性,否则就会错失目标,而且其数量最好是不多不少,因此这真是个无聊的属性。
同样会出现的还有暴击几率, 暴击伤害和攻击速度到时会有一定的限制,你必须达到这个数值否则就会错过机会, 而超过或低于都不利于游戏。

A:你可以叫它命中等级, ,限制能够促进多样性。他们会让你更有策略性的去选择装备,让开发人员不必再担心各种益处的组合会破坏了游戏。许多地方已经出现了自然的装备限制,  他们只是碰巧更高而已。 如果终结游戏中的每个人都失去一定得伤害能力,他们就可以重新测量怪兽的属性,想办法维持平衡。 例如, 假设你在敌人每次暴击的时候杀死他, 对精英,boss施加10 x伤害。如果你知道这能力能够提供这样的好处,你一定会对它做合理的限制。 如果知道这个合适的地方,开发人员可以这样做, 但是如果完全没有限制,那就会破坏游戏,而且因为拍卖场的存在,这种破坏甚至会更快。我不会数据卡的太严。我承认我也希望他们能增加基础武器速度或 提高AIS限制。
备注: 关于他们的默认属性, 不是我们的主要属性。你可以切换价值和名称, 但在大多数这样的游戏中,最终总会有先决属性。专业玩家网游戏工作室联盟,全面开展游戏工作室论坛项目,方便游戏工作室交流。  

 

原文

Q :Hit rating from WoW is coming to D3, it's a stat you must have a certain amount of or you're missing out, not more or less than a certain amount, and it's a pretty boring stat because of that.
The same will hapen to Crit Chance, Crit Damage and Attack speed when it's going to get a cap, you must get the cap or you're missing out, getting more than the cap or less than the cap will be bad.
A :It's going to be exactly as to what hit rating is in WoW, but now with 3 stats even...
You can call it hit rating if you want, but caps facilitate diversity. They allow you to pick your items more strategically and they allow developers to not worry about how their compounded benefits will ruin the game quite so much. There were already natural gear caps in place more or less, they just happened to be higher numbers. If everyone at end-game loses a bunch of damage they'll just re-scale monster stats to balance it one way or the other. In an entirely theoretical example, imagine you have a move that kills regular enemies every time it crits, and does 10x damage to elites, rares and bosses on crit. If you know this ability is going to provide such a benefit on crit, you have to cap it in a reasonable place. Developers can do this if they know where that place ultimately is, but with no caps at all they just risk breaking the game, even faster given the existence of an AH but I guess that's a null argument for the future. I wouldn't take the capping of those stats too hard. I will admit to hoping they either increase base weapon speed slightly or make the AIS cap a little higher though. =D
P.S. With regards to them being default stats, weren't our main stat requirements default stats as well since you needed particular values just to equip your weapon of choice?  ou can shift around the values and names of the numbers, but ultimately there are always prerequisite stats in most any game like this. I could stand to see a different system, but at the end of the day we have this one. =)

 

免责声明:部分内容转自其他媒体,转载目的在于为游戏工作室传递更多信息,如因作品内容、版权和其他问题请 联系客服