美服《龙与地下城》最新职业分组Q&A 解答玩家职业疑惑

2013-10-08 1100

1.问:很明显,职业分组对生命值起到决定性的作用,那么分组对一个职业的其他机制会产生多大的影响?
 
答:职业的分组对职业只会产生很小的机制影响。 甚至是生命值,分组的影响也是次要的。 在所有的例子中, 我们已经把生命值的变化跟职业分组分离。 事实上,   目前对于职业分组,我们没有任何具体的计划要将其作为一定高度专业化的游戏机制的先决条件以外的角色。这些组织只是一个标记或标签,可以应用到职业, 根据他们共同的元素来分组,因此,只有在极其罕见的情况下, 当我们需要限制另一个游戏对象时,我们才会这样做。我要强调的是,我们预计在机制和基础上使用这些职业分组是相对少见, 只有理论成熟时我们才会考虑启用。 例如,我们可能会说,只有法师可以使用魔法,因为它本来就是为拥有魔法的人准备的。 或者, 我们不需要总是将职业分类看作限制,它可以用显示更大的效能。

2.问:在职业分组中,职业和副业结构还存在吗?

答:是的。职业分组只是个概念用来帮助我们区分具备相似特点的职业。你在自己职业内做出的选择并不会因为这个概念的使用而有所改变。

3.问:拥有魔术师背景的玩家有资格作为魔术师吗?

答:我们会在合适的地方应用职业组标签, 同样我们也将打破某些组。例如,小偷使用魔法装置功能可以让流氓忽略职业分组的限制, 或者我们会说具有XX背景/ 副业的角色。事实是,我们仍然在研究使用这项功能的频率,而现在我们的目标是更加保守的。专业玩家网,网游工作室门户站,为所有游戏工作室提供游戏打金技术,游戏防封技术。

原文

Q :It looks like class groups might help determine the hit points for a class, but how much will a group affect the other mechanics of a class?
A: The class groupings are going to have very little mechanical impact on the classes. Even the idea of hit points being affected is just a minor consideration—in all the examples from Mike’s Legends & Lore column, we were already thinking of making those hit point changes outside of class groups. In fact, at the moment, we don’t have any concrete plans for the class groups outside of acting as prerequisites for certain highly specialized game mechanics. These groups are just a tag or label that can be applied to the classes, grouping them by their common elements, so that in the rare case where we need to restrict another game object, we can do so. I would stress that we expect the use of these class groups in mechanics and prerequisites to be relatively uncommon, only applying when thematically appropriate. For example, we might say that only mages can use the staff of the magi, because it’s clearly intended for use by arcane magic users. Alternatively, we don’t always have to use class group as a restriction, and we could instead use it to indicate greater potency.

Q: With these class groups, does the class and subclass structure still exist?
A :Yes. Again, the class group concept is just a label that helps when we need to refer to several classes that have similar characteristics. The choices you make inside your class are not going to change as a result of this concepts implementation.

Q : Would characters that pick up a trickster background (something like a street rat background) qualify as a trickster for any game requirement that cares? What about the same thing for someone who picks up an arcane background?
A: We expect to apply the class group labels where we see fit, and we will break those groups when we need to. For example, the thief’s Use Magic Device feature can let the rogue ignore all class group restrictions, or we might say that characters of certain backgrounds, subclasses, and even races always count as members of a certain class group. The truth is that we’re still working out how frequently we want to use this tech, and right now we are aiming to be more conservative with how we use it than having it appear all over the place.


 

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