美服《坦克世界》坦克“百夫长”指南 优劣解读助你百战不殆

2013-10-08 3193

显然, 有点无所事事的英国陆军决定改造坦克。 他们选择了百夫长,这是个很好的想法,因为它意味着我们可以相当清楚的看到炮塔内的情况。

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如你所见,这是个相当高的坦克,为装载机留有足够的空间。这很舒服,但对我们来说更重要的问题是相较于炮耳,炮塔顶部要多高才最合适。 随着枪前部降低,你可以看到后端有大量的空间剩余。 另一个因素是在弹回过程中,从耳轴返回,后膛走了多远: 一个长的反冲加上耳轴后面的长枪,意味着俯角会变得很有限,因为你需要有更多的后退空间,在击中 炮塔顶部之前。
 
百夫长, 拥有相当高的炮塔, 与枪的最大俯角是10度。然而与T-54相比, 你会看到, 枪到炮塔顶部的距离比百夫长的等效距离要短很多。 这是一个让人不太舒服的坦克,这样的结果导致 T- 54只有4度俯角(在游戏中是5度)。

顺便说一下, 类似的原因, Jgdpz38(t)也是个非常不舒服的坦克,限制了其向左旋转的能力:枪已经架在坦克的右侧, 再试图瞄准左边会很快产生不利影响。
 
这是实际操作的情况,T-54在左边, 大麦克斯在右边。

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那些较小的T54坦克,由于较小,在开阔的地带很难被击中: 如果你想攻击, 那这就是你想要的车。

然而,当行驶在起伏的地形,事情变得更有趣了。想象一下,例如,一个敌人上在远处的山上侦查,大麦克斯会一直移动直到炮管被清除。 

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然而T54有一个问题:

 

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T 54是一个很大的目标, 整个坦身都暴露在外。此图展示了发生在侧面的事,两条黄线之间的区域是可见的目标单。

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由于T54只能降低5度,  它不得不随着波峰起伏,而很多下坡的角度都大于5度。这不仅暴露了整个车辆, 也使得要等到暴露很长时间后才能开枪。另一方面,大麦克斯可以降低15度, 所以一旦炮管在峰线之上,TD就可以射击, 利用地形为掩护。游戏工作室联盟首选专业玩家网,集合所有网游项目,游戏辅助,等游戏赚钱方法。

这表明了游戏中最重要的属性之一“隐藏”的价值。

原文

Apparently not having much else to do with their time, the British Army decided to cut one of its tanks in two. They chose a Centurion. Excellent idea, as it means that we can see the interior of the turret rather well.
As you can see, it’s a fairly tall tank, with plenty of room for the loader to stand. Quite comfortable, one may even say. What is more important for our purposes, however, is the question of how high the turret roof interior is compared to the trunnions (The pivot point of the gun). As the front of the gun goes down, you can see that there’s a fair amount of room for the breech end to go up. The other factor is how far back from the trunnions the breech block goes during the recoil process: A long recoil stroke combined with a long length of gun behind the trunnions means that depression becomes more limited as you need more room for the gun to move back before it hits the turret roof. 
Centurion, being a tank with a fairly high turret, has a maximum depression of the gun of 10 degrees. Compare with T-54, however, and you will see that the distance from the gun to the turret roof of T-54 is much shorter than the equivalent distance in Centurion. It is an uncomortable tank. The result of this is that T-54 will only depress to 4 degrees (5 in the game)
Incidentally, it is for a similar reason that the hugely uncomfortable Jgdpz38(t) has such a limited ability to traverse to the left: With the gun already being mounted on the right side of the hull, attempting to aim the gun to the left would very quickly result in the breech recoil guard impacting the right wall of the hull.
Here's how this works on a practical level.  Here are vehicles, side by side. T-54 on the left, Dicker Max on the right.
As you can see, the T-54 is the smaller vehicle. Being smaller, it is harder to hit in open country: If you have to attack, it's the vehicle you would want to be in.
However, things become more interesting when the vehicles are on undulating terrain. Imagine, for example, an enemy is detected on the far side of a hill. The Dicker Max moves up until the gun tube is cleared.
T-54, however, has a problem:
As you can see, T-54 is a much bigger target, the entire vehicle is exposed. Here's what's happening from the side. The area between the two yellow lines is the visible target form.
As the T-54 can only depress 5 degrees, it had to roll -over- the crest of the hill which had a greater than 5 degree downslope on the far side. Not only did it have to expose the entire vehicle, it also had to be exposed for far longer before it could take the shot. The Dicker Max, on the other hand, can depress 15 degrees, and so as soon as the gun tube is above the crestline, the TD can shoot, using the terrain for cover.
This demonstrates the value of one of the most important 'hidden' stats in the game. (It's not truly hidden, a forum search should give the information)

 

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