美服《黑暗降临》战斗设定更新说明

2013-10-09 1218

总体变化
守卫塔伤害减少到20非暴击(从33下调)。
断落的冷却时间减少到30秒(从60下调)。
神圣的保护已经减少了对元素使的保护。
大海城堡地图标记变小。
更新了世界地图包括所有世界最新的变化。
赋予雷霆法术新的声音。
为怪兽和玩家更新各种音效。
 
平衡变化
访问杀戮时刻时平衡高技能层
这是非常难以解决的, 因为我们有战士这一角色,其部分性质是“容易”的入门级的角色, 为新手玩家和普通玩家提供生存能力。这也使得在大多数情况下,战士在高技能层起主导作用 。
同时, 散兵和元素使接受太多的远程攻击伤害,相较于他们的健康池, 这就导致他们的IK比战士短得多。
为解决上述问题, 我们首先:
调整所有铠甲的穿刺保护。正因为如此,在我们的内部测试中, 战士会受到稍微多些的损害 而元素使,散兵和驯兽师受到的略少。等级更高的玩家,战斗的时间会更长,通常的差异累积, 有利于保护更好的玩家。专业玩家网游戏工作室论坛集合所有游戏项目及游戏辅助,游戏加速器,是游戏工作室必上网站。
其次,属性池的惩罚减少。因此,不论是何种角色,其属性都变得更加规范化。这使元素使和突袭者拥有更多的健康值和耐力值,战士拥有更多的耐力值和法力,驯兽师的所有属性都得到提高。
 
细节:
元素使:
基础健康增长了14%
基础耐力提高7%

散兵:
基础健康增长了7%
基础魔法值增加了14%

战士:
基础耐力提高7%
基础魔法值增加了14%

驯兽师:
基础健康,体力和法力增加了7%
铠甲的魔法的保护也有所增加。

原文

 General changes
Guard tower damage has been reduced to 20 non-crit(down from 33).
Reduced Break Fall cooldown to 30 sec (down from 60)
Holy protections have been reduced for Elementals’
Made the Sea Fortress Map markers smaller.
Updated the World Map visual to include all the latest changes done to the world
New sound for Thunderbolt spell
Various audio updates for monsters and players
Balancing changes
Balancing at high skill-tier while addressing Time-To-Kill (TTK)
This was quite tricky to address because we have the Warrior role whose nature is partially that of an “easy” entry-level role, that provides new and averagely skilled players a decent vehicle to viability. A consequence of this also made Warrior the dominant role at high skill-tiers, in most situations.
At the same time, Skirmishers and Elementalists were receiving too much damage from ranged attacks as a percentage of their health pool, which resulted in much shorter TTK compared to warriors.
To address both of these issues, we begin by:
Tweaking piercing protections for all armors. Because of this, in our internal tests, Warriors received slightly more damage from piercing attacks, while Skirmishers, Elementalists and Primalists received slightly less. At high player and character skill levels, where fights usually last longer, the difference in piercing protections accumulated, favoring the better player.
Secondly, the penalty in stat pools was reduced. As a result, stats become more normalized regardless of role. Effectively this gives more health and stamina to Elementalists and Skirmishers, more stamina and mana to Warriors and an overall increase on all pools for Primalists. The time required to kill another player (TTK) also becomes more uniform across all roles.
 In detail:
Elementalist:
Base health increased by 14%
Base stamina increased by 7%
Skirmisher:
Base health increased by 7%
Base mana increased by 14%
Warrior:
Base stamina increased by 7%
Base Mana increased by 14%
Primalist:
Base Health, Stamina and Mana increased by 7%
Magic protections on Skirmisher, Elementalist and Primalist armors are also increased. 

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