美服《龙与地下城》官方解答兼职职业问题

2013-10-10 1392

问: 完成角色创建后法师要如何学习法术?
答:由于咒语属于符咒,每级中法师都可以在自己的咒语书中添加2个新的咒语,法师可以选择这些法术咒语。同样,法师可以从卷轴上复制咒语,如果它确实存爱或来自其他巫师的魔法书。法师可以获得新的咒语就像他们第一级或更高级的符咒一样。
 
问:为什么兼职职业有能力要求?
答 :第一,这项要求能够鼓励角色故事:(a)通过将能力要求跟职业典型故事匹配来匹配经典原型。 (b)将应该连接的职业联系起来。圣骑士/牧师或圣骑士/战士的配对应该比圣骑士/巫师更合适,因为我们所知道的是真实的职业。但这并不意味着圣骑士/巫师的组合是不可能的,它只是意味着应该有一些原因来解释一些另类职业是如何存在的,我们认为“有一个很好的智力”在此方向上是足够的。
第二,这个要求能够确保基本能力当角色划分到新职业,它提供了一个措施,防止意外地构建出跟职业特性一点都不匹配的角色。 第三,这些需求可以抑制过多的水平倾斜,所以典型角色的的数据通常只跟少数职业相似。
说到这里,我们故意压低了要求 。我们已经选择走这条路而不是设置严格限制,因为我们想鼓励玩家的创造性,同时还有助于确保多职业不会变得过于凌乱。

问:听说巫师和术士都回到全职业类型而不是法师子类,这是真的吗?专业玩家网,网游工作室门户站,为所有游戏工作室提供游戏打金技术,游戏防封技术。
答:现在, 灵能类职业不是我们设计的重点对象。因为我们有很多不同的方式也可以用于设计灵能者,在这一点上我们还没有进一步的决定。 

 
原文

Q How can a mage learn new cantrips after character creation?
A Since cantrips are spells, and the mage can add two new spells to his or her spellbook each level, a mage can choose cantrips for these spells. Likewise, the mage could copy a cantrip off of a scroll, if one exists, or out of another wizard’s spellbook. The mage can obtain new cantrips just like he or she gains new spells of 1st level or higher.

Q Why does multiclassing have ability score requirements?
A First, the requirements help encourage character stories that (a) match up to classic archetypes by matching ability score requirements to the typical story of that class and (b) link classes together that should be linked. A paladin/cleric or a paladin/fighter should be a better match than, say, a paladin/wizard because of what we know is true about those classes in the world. That doesn't mean the paladin/wizard shouldn't be possible; it just means that there should be some justification for how such an offbeat character concept comes into being, and we think "having a pretty good Intelligence" is enough of a start in that direction. Second, the requirements ensure basic competence when multiclassing into a new class, which provides a minor bit of protection against accidentally building a character whose ability scores match up poorly with his or her class features. Third, these requirements discourage too much level dipping by making it so that the typical character's statistics usually line up with only a smaller number of classes.

All that said, we're intentionally keeping those ability score requirements relatively low. We have chosen to go this route as opposed to setting strict restrictions on multiclassing because we want to encourage players to be creative while still helping to ensure that multiclass characters don't become too much of a mishmash of archetypes.

Q Mike mentioned in Legends and & Lore that sorcerer and warlock were back to being full classes instead of mage subclasses; is this true for psions as well?
A Right now, psionics are not a priority for our design. Because we have many different ways we could go with the design of psionics, we don't have anything further to announce about psionics at this point.

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