美服《魔兽世界》官方取消“众望所归” “抑制”机制取而代之

2013-10-10 1011

在5.4补丁中,我们在竞技场游戏设置中添加了一个叫做众望所归新机制。次添加有两个初衷:阻止游戏拖延时间过长;确保比赛最终结束当某个队伍宣布获胜之后。然而,我们想要的结果是让玩家不会有需要改变游戏方式的感觉。不幸的是, 随着5.4补丁的上线,众望所归不符合要求。


所以,我们决定采取不同的方法。在即将到来的补丁修复中,我们将彻底删除众望所归,并替换为新的叫做抑制的机制。如果某场比赛持续10分钟, 竞技场上所有的玩家将开始收到叠加减益,每10秒降低治疗效果1%,这将持续到团队最终胜利。在最不可能情况下,如果20分钟都没有队伍能赢,那比赛以平局结束。

我们觉得这个机制对游戏风格、团队组成和决策的影响要比众望所归要小的多,而这最终会导致更多的乐趣和令人兴奋的比赛。我们目前在做内部补修复测试,并会在上线是提供更新。专业玩家网游戏工作室论坛集合所有游戏项目及游戏辅助,游戏加速器,是游戏工作室必上网站。
 
 原文

With Patch 5.4, we added a mechanic called "The Crowd Chose You" to Arena gameplay. This mechanic was added to suit two primary goals: keep the game from dragging on too long, and make sure matches always end with one team declared the winner. However, we wanted something that wouldn’t make players feel they needed to change how they played the game. Unfortunately, the implementation of The Crowd Chose You that went live with Patch 5.4 is not filling that last requirement.

So, we’re going to take a different approach. In an upcoming hotfix, we’ll be removing The Crowd Chose You entirely, and replacing it with a new mechanic called Dampening. If a match should last for 10 minutes, all players in the Arena will begin to receive a stacking debuff that reduces healing done by 1% every 10 seconds. This will continue until one team is eventually able to claim the victory. In the extremely unlikely event that neither team has won after 20 minutes, the match will end in a draw.

We feel that this mechanic will have a much smaller impact on playstyle, team composition, and decision making than The Crowd Chose You, and thus result in more fun and exciting matches. We’re currently testing the hotfix internally, and will provide an update when it goes live.


 

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