美服《时空裂痕》官方发布服务器化零为整通知 北美/欧洲地区时间安排

2013-10-16 1055

 今天我很高兴的宣布时空裂痕的新变化 !

很多人都询问过这个问题,而我们也一直在努力解决问:统一每个地区时空裂谷的分部。

为什么说此次变化对所有玩家来说都是件好事?

首先, 它意味着你可以同更多的人一起游戏。随机副本将在所有人中启用,战争前线的匹配将有更大的选择, 征服将屠杀更多人, 甚至在服务器中见到朋友也变得简单。
第二, 此次变化是我们宏大的未来目标的一部分,今天我首次宣布:真正的国际化的时空裂痕! 我们的工程师们一直在为这个长期的工程努力,公会能购无缝地支持多种语言一直是我们的梦想。
有没有过这样的经历:你想玩一个分区,但在法国体验内容,而你的朋友却在德国? 我们绝对提供支持! 我们的目标一直是给用户提供更多的方式,让他们尽可能一起玩——通过游戏设定,通过参观,现在通过语言。专业玩家网游戏工作室联盟,全面开展游戏工作室论坛项目,方便游戏工作室交流。
很多人一直在问, 我们感到很兴奋,终于可以和你们一起讨论。 到达那里的第一步就是将能力重新排序,你会看到分区的一些数量变化。
以下转换将自动进行:
10月23日周三(北美)
10月24日周四(欧洲)
北美
Necropolis 玩家转移到 Seastone.
Shatterbone 玩家转移到 Wolfsbane.
Threesprings 玩家转移到 Deepwood.
欧洲
Volan 玩家转移到 Bloodiron
Blightweald 玩家转移到 Gelidra
Argent 玩家转移到 Zaviel
Nomi 玩家转移到 Brisesol

原文

SHARD UNIFICATION NEXT WEEK AND UPCOMING INTERNATIONALIZATION PLANS!
Today I’m excited to announce a change for the better for RIFT!
Some of you have been asking for it, and we’ve been working towards solutions to get us there: A unified universe of RIFT shards per region.
Why is this change a good thing for everyone that plays RIFT?
First, it means that the pool of people that you can play with is even bigger. Random dungeons will once again be random across the entire population of the region, warfronts will have a larger pool to draw from for match making, Conquest will have more folks to slaughter, and it will be even easier to visit your friends on other servers!
Second, this effort is part of something even bigger for the future that we’d like to announce for the first time today: Truly international worlds for RIFT! Our engineers have been hard at work on a longer term project that we’re happy to talk about beginning right now. It’s always been a dream of ours to have our architecture seamlessly support multiple languages.
Want to play on a shard, but experience the content in French while your friend experiences the content in German? We’ll support that! Our goal has always been to give users more ways to play together whenever possible – Through gameplay, through visiting, and now languages through the server architectures themselves.
A lot of you have been asking for this, and we’re excited to finally be able to talk about it with you. We hope you’re as excited as we are about this future for RIFT’s technology. The first step in getting there is to reorder the existing capacity, in which you’ll see some changes to the number of visible shards. This is a departure from what we’ve done by marking shards as Trial as we have in the past.
 The following transitions will be made automatically with no input or special actions required:
Wednesday October 23rd (North America)
Thursday October 24th (Europe)
North America
Necropolis users will be migrated to Seastone.
Shatterbone users will be migrated to Wolfsbane.
Threesprings users will be migrated to Deepwood.
Europe
Volan users will be migrated to Bloodiron
Blightweald users will be migrated to Gelidra
Argent users will be migrated to Zaviel
Nomi users will be migrated to Brisesol
We look forward to a new world of improved international support for our dedicated audience of RIFT players everywhere across the glob

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