美服《暗黑3》官方邀你加入传奇装备设计全过程

2013-10-19 1252

你曾经是否好奇过设计暗黑3传奇装备所要耗费的心力物力? 或者想过要设计一件自己专属的传奇装备?

 抓住你的铠甲,圣殿,准备好铁砧,制作即将开始。
 
“设计传奇物品”活动

收到众多玩家热烈的讨论, 我们想花些时间来拓展我们的设计原理和方法, 以及重申我们对夺魂之镰中传奇物品的目的。
 
那么, 如何工作?
在接下来的几个月, 我们将带你参观传奇物品背后所有的不同的设计阶段,从概念到创建到更新换代, 通过动画展示所有的方式。我们会跟每个参与的开发人员交谈,分享一路下来所有的进步, 给你一个独特的幕后视角,展示我们是如何让传奇物品充满史诗感的,包括大规模的网络英雄技能, 怪物调优, 整体游戏平衡。

很棒,不是吗?
但是等等——这只是参与计划的一个部分!

我们也会让玩家及我们强大的社区参与到设计过程的各个部分。在夺魂之镰发布之前,你不仅有机会参与,而且能在实质上对传奇物品的开发起到作用。我们将举行全球社区投票, 征集想法, 甚至会举办一两个比赛,确保这确实是一个在世界范围内的玩家驱动的倡议。游戏工作室项目,欧服,美服,台服,韩服,日服,国服,东南亚服等所有游戏收货商家信息请关注专业玩家网。

结果呢?我们希望这个活动可以帮助玩家更好的理解物品设计的一切, 以及设计出既有趣又 独特的互动。同时, 一旦一切完成以后, 也许游戏中会出现意见你亲手设计的物品,这是不是很酷? !

 
原文

Have you ever wondered what kind of sweat, tears, and ritual sacrifice goes into designing a Legendary item in Diablo III? Or perhaps even entertained the idea of creating a Legendary of your own?
Well, hang on to your hauberks, Sanctuary, and ready your anvils. It’s time to get crafty.
The "Design a Legendary" Project
Inspired by the many passionate discussions we've seen about itemization (particularly Legendary itemization) in Diablo III, we wanted to take some time to expand on our evolving design philosophies and practices, as well as reiterate our goals for Legendaries in Reaper of Souls.
So, How's It Work?
Over the next few months, we'll take you through the all the different design stages behind bringing a single Legendary item to life, from concept to creation to iteration, all the way through animation and implementation. We'll chat with each developer involved and share progress updates along the way, giving you a unique behind-the-scenes look at what goes into making a Legendary item that looks epic, feels epic, and fits within the larger network of hero skills, monster tuning, and overall game balance.
Pretty sweet, huh?
But wait -- that’s only one part of this project! (Oh snap.)
We'll also be involving you, our awesome community, in various parts of the design process. Leading up to release of Reaper of Souls, you'll have the opportunity to not only weigh in, but actually help guide development on a Legendary item that will be implemented and playable. We'll be holding global community votes, hosting podcasts, soliciting ideas, and even running a contest or two to ensure that this is truly a worldwide, player-driven initiative.
The result? We hope this activity will help give players a better understanding of everything that goes into item design, as well as wind up being something that's both fun and uniquely interactive. Also, once everything is said and done, there will be a Legendary item in the game that you had a hand in making. How cool is that?!

 

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