美服《龙与地下城Nex》游戏发展变化趋势总结

2013-10-21 961

本周, 我想远离游戏机制,谈论一点D&D的故事, 特别是那些我们用来创造出怪兽的材料。D&D问世已经很久了。多年来, 构成起源,习性,某个怪兽的目标故事已经发生了很大的变化。 此外,我们已经花费大量笔墨谈论怪物的生物学特质,好像他们是真实世界的生物。这些东西可以是有趣的, 但它并不一定转化城一些你在赌桌使用或用于发起某种运动的东西。

在看D&D Next的怪兽,我们先来看看多年来他们在游戏中是如何被描绘的。它是狡猾的善于设伏的生物,还是简单的畜生,喜欢近战猛攻? 它是老谋深算命令随从,还是独立生存依靠自己?

这些问题是有用的, 因为他们能够让我们了解给大多数玩家和 DMs在过去游戏中的经历。 这是一个起点, 我们可以使用一个怪物的故事,让它跟之前版本中的行为保持一致。

然而, 虽然保持了怪物的基本作用不变, 我们可以引入新的故事或充实细节, 让以前模糊的东西明了化。 这种方法意味着我们可以引进新材料, 且不会迫使你以全新的方式思考怪物。如果我们的努力是正确的, 我们反而让怪物更有趣,尽管作为世界上的NPC出现。

几个星期前, 我们抓住了美杜莎背后的故事。我们已经保存的美杜莎基础大纲怪物手册中的东西, 符合第二版及初始AD&D。这些生物独自生活或小组群居。他们是可恨的, 住在黑暗的洞穴。美杜莎的身体是人类, 但是它的脸是可怕的, 它的头发是一窝盘绕的毒蛇。它的目光把受害者变成石头。游戏项目、游戏工作室辅助工具、游戏防封技巧,专业玩家网游戏工作室联盟,是网游工作室必选网站。


 原文

This week, I'd like to move away from game mechanics and talk a bit about the story of D&D—specifically, the material we're writing for monsters. I've touched on this before, but I think it's worth returning to this topic to give you a sense of where we're going.
D&D has been around for a long time. Over the years, the stories that frame the origins, habits, and goals of certain monsters have changed quite a bit. In addition, we've spilled a lot of ink talking about the biology of monsters as if they were real-world creatures. That stuff can be interesting, but it doesn't necessarily translate into something you use at the gaming table or while building a campaign.
When looking at monsters for D&D Next, we start by looking at how they've been portrayed in the game over the years. Is a critter devious and likely to set up ambushes, or is it a simple brute that loves to wade into melee? Is it a mastermind that gathers minions to command, or does it keep to itself and rely solely on its own abilities?
These questions are useful because they give us a sense of how most players and DMs have experienced the creature in the past. It's a starting point we can use for a monster's story that allows it to remain consistent with how the creature has behaved in previous editions of the game.
However, even as we keep the monster's fundamental role in the D&D cosmos unchanged, we can introduce new stories or flesh out details that have previously been left vague. This approach means we can introduce that new material without forcing you to think of the monster in an entirely new way. If we're doing our jobs right, we're instead making the monster more interesting as an NPC or a force in the world.
A couple of weeks ago, we tackled the backstory for the medusa. We've preserved the basics of the medusa as outlined in the Monster Manual of original and 2nd Edition AD&D. These creatures live alone or in small groups. They are hateful and dwell in dark caverns. A medusa's body is human, but its face is hideous and its hair is a nest of writhing vipers. Its gaze turns victims to stone.

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