美服《龙与地下城》最新官方Q&A 了解怪兽描述新增内容

2013-10-25 1274

1.问: 你们是否计划增加讨论怪兽或反派的动机、缺陷等内容的板块 ?

A: 是的, 但并不是每个怪物都包含所有的成分。我们仍然在努力规范怪兽的外观,但我们肯定会为信息的反馈提供平台,包括:理想化的、缺陷、 个性和品质,以确保他们符合要求。

问: 那我们会发现怪兽的气候/区域 怎么样呢? 在怪兽的描述里,我们会看到关于它们的信息吗?

答: 肯定会的, 因为这些信息属于探索游戏的一个部分。 我们已经尝试提供相关信息并在黑龙身上进行了试验,我们正在探索继续下去的方法。例如, 我们可以描述龙的巢穴对周围地区的影响,或是一堆紫色蠕虫可能对一个地区的影响。职业玩家游戏工作室论坛,为您提供游戏项目,游戏辅助,VPN,国外游戏资讯等最新信息。

3. 问:  如果3.5声望职业预设必须采取多职业角色, 如秘术师,那它在D&D Next中如何被塑造成副职?

答: 虽然我们还不确定最终的副职具体是哪一个,我们正在研究“多职业友好”型的副职来调和可施法于不可施法职业之间的矛盾。这是双向的, 当我们可能拥有一个副职,比如战士, 样的话,那些拥有施法职业的多职业者就会很有利;我们也正在考虑为可施法的职业增设副职, 像德鲁伊或者魔法师, 这使他们对武器的使用就会更通透。 对于那些已经将武器和魔法混合使用的职业, 比如诗人、牧师、圣骑士、游侠, 我们不太可能为他们设副职。 对于不够丰富以支撑整个副职的概念,我们也在研究某些特性, 为他们提供潜在的混合方式。 就像你从第四版中看到的专长 。

 

原文

1. Q:Are you still planning to have a section in monster or villain descriptions that talks about their motivations, flaws, drives, and so on?
A:Yes, though every single monster will not necessarily have all those components. We’re still working to standardize what our monster presentation looks like, but we definitely plan to include a wealth of information on ideals, flaws, bonds, personalities, and traits for those monsters that warrant it.
2.Q : What about climates/regions that monsters will likely be found in? Do you think we’ll see that kind of stuff in the monster descriptions?
A :Absolutely, since such information is integral to the exploration aspect of the game. We have already experimented with providing some of that information in monsters like the black dragon, and we expect to continue to find ways to do so. For example, we can describe the effect a dragon’s lair has on the region around it or the effect a pack of purple worms might have in an area.
3. Q: How would a 3.5 prestige class designed to be taken by a multiclass character, like mystic theurge, be modeled in D&D Next as a subclass?
A :While we can’t yet talk about which specific subclasses we’re going to end up with, we’re looking into “multiclass friendly” subclasses to help blend the spellcasting classes with those that are not spellcasting classes. This goes in both directions; while we might have a subclass for, say, the fighter that makes it easier for that class to multiclass with a spellcasting class, we’re also considering subclasses for spellcasting classes, like the druid or sorcerer, that make them friendlier for weapon use. For the classes that already mix weapon use and magic, like the bard, cleric, paladin, and ranger, we are less likely to look for subclasses for that purpose. For any concepts not quite rich enough to support an entire subclass, we’re also looking into feats as a potential way to deliver some class-blending aspects, much like what you would expect from the multiclass feats from 4th Edition t.
 

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