美服《上古卷轴》创建ESO:新职业狼人预览

2013-11-01 3930

创建ESO:狼人

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Tamriel大陆上恐怖四处蔓延,狼人屈服于自身的原始天性,漫游荒野,追捕猎物。与这些凶残的兽化人对抗是非常危险的; 他们会传播一种叫做Sanies Lupinus的疾病, 将未接受治疗的感染者变成嗜血的恶魔。狼人跟Daedric王子赫希恩紧密联系,据说他主宰他们的灵魂, 在遗落领域,带领他们穿梭于猎场。

在穿越ESO时,你会遇到狼人,甚至可能会发现自己深受其变形疾病的折磨。 不过不要担心,我们少不了要在这给你们带去惊喜,但我们想给你一探创建玩家版本的狼人以及一些花絮的机会。 狼人仍处于开发阶段, 所以我们很高兴能与你分享。

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狼人最重要的特征之一是自身的兽化变形。我们的动画必须完全捕捉到从人变成怪兽的神秘及离奇感,我们从电影中得到启发,  将其与我们自己的想法相结合, 完成这场令人敬畏的蜕变。我们还必须考虑到动画与游戏, 努力确保它像看上去那么好玩。

我们希望你能投入到这场疯狂的杀戮中, 切身体会变形带来的无法控制的强大力量。可以想象, 见证狼人现原形是非常令人不安的, 势必会让见证者感到恐惧。

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狼人的模型和战斗动画需要传达某种意义上的无限的野性。 狼人借助其惊人的力量在空中飞跃向不幸的猎物,他们激烈的吞吃猎物。他们经常成群捕食, 摧毁一切他们可以追捕的东西。我们参考了鬣狗吞食斑马的视频,感觉刚刚好, 在饱餐后添加了相应的血迹。
 
在游戏中, 你会发现在狼人的技能一起工作, 让你可以在相互利用中放大捕猎的刺激感,使你成为更高效的杀手, 甚至延长你对血液的疯狂。

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没有声音任何生物都是不完整 。我们使用真正的人类音频创建基本的声音, 然后创建了 狼、狗和其他动物的声音组合,让最终的声音符合狼人野性的需要。 狼人也有一系列拟音 (如脚步声,移动声和冲击声), 让他们更富个性。

当一切到来——能力相互作用, 强大的动画和发自内心的声音,成为狼人肯定能成为值得嘻嘻品味的独特经历。  

 

原文

 CREATING ESO: WEREWOLF
Feared throughout Tamriel, werewolves surrender to their primal nature, roaming the wilds in pursuit of prey. Confrontations with these lycanthropes are dangerous; they can spread the disease Sanies Lupinus, which turns the infected into one of the bloodthirsty pack if left untreated. Werewolves are strongly associated with the Daedric Prince Hircine. It is said that he lays claim to their souls, eternally leading them on wild courses through the Hunting Grounds, his Oblivion realm.
You’ll encounter werewolves in your adventures through ESO, and you might even find yourself afflicted with their transformational disease. Don’t worry—we won’t give away any of the surprises we have in store for you here, but we do want to give you a peek at the creation of the player version of the werewolf and a few tidbits about what you’ll see in-game. The werewolf is still under development, so we’re excited to share this first look with you.
One of the most important features of the werewolf is the transformation itself. The animation has to fully capture the uncanny transition from man to monster. We drew inspiration from scenes in films featuring werewolves and combined that with our own ideas about what makes an awesome metamorphosis. We also have to consider the animation in relation to gameplay, working to ensure that it feels as good as it looks when you’re playing.
We want you to be able to launch yourself into a frenzied killing spree and feel the uncontrollable strength granted to you by the transformation. As you can imagine, witnessing a werewolf reveal its true form is disturbing, and it’s certainly an event that will strike fear into those who happen to observe it.
The werewolf’s model and combat animations need to convey a sense of unrestrained savagery. Werewolves use their incredible strength to leap through the air towards their unfortunate targets; they devour them with fervor. They often hunt in packs, destroying everything they can hunt down. We used references like video of hyenas gorging on a zebra to get the feel just right, adding touches like bloodstains on the muzzle after a good feast.
In the game, you’ll find that the abilities in the werewolf skill line work together, allowing you to take advantage of interactions that amplify the thrill of the hunt, making you a more efficient killer and even extending your blood frenzy. All of the abilities put you in the role of the hunter—always in control and right on the heels of your prey.
No creature is complete without sound. We used real human audio to create the basic sound shapes, and then created an amalgam of wolf, dog, and other animal noises to give its grunts and howls the bestial quality they needed. The werewolf also has an array of foley sounds (like steps, whooshes, and impacts) that give it more individual character.

When everything comes together—the interplay between abilities, powerful animations, and visceral sounds—becoming a werewolf is an experience you and your pack are sure to savor. 

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